AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
SymbolKeyboard.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
;
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namespace
HoloToolkit
.UI.Keyboard
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{
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public
class
SymbolKeyboard
: MonoBehaviour
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{
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[SerializeField]
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private
UnityEngine
.UI.Button m_PageBck = null;
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[SerializeField]
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private
UnityEngine
.UI.Button m_PageFwd = null;
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private
void
Update()
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{
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// Visual reflection of state.
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m_PageBck.interactable =
Keyboard
.
Instance
.IsShifted;
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m_PageFwd.interactable = !
Keyboard
.
Instance
.IsShifted;
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}
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}
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}
HoloToolkit.UI.Keyboard.SymbolKeyboard
Definition:
SymbolKeyboard.cs:8
HoloToolkit.UI.Keyboard.Keyboard
A simple general use keyboard that is ideal for AR/VR applications.
Definition:
Keyboard.cs:21
HoloToolkit.Unity.Singleton.Instance
static T Instance
Returns the Singleton instance of the classes type. If no instance is found, then we search for an in...
Definition:
Singleton.cs:26
HoloToolkit
UnityEngine
Assets
HoloToolkit
UX
Scripts
SymbolKeyboard.cs
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