AR Design
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ThrowableObject.cs File Reference

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Classes

class  HoloToolkit.Unity.InputModule.Examples.Grabbables.ThrowableObject
 Extends its behaviour from BaseThrowable. This is a non-abstract script that can be attached to throwable object This script will not work without a grab script attached to the same gameObject More...
 

Namespaces

namespace  HoloToolkit.Unity.InputModule.Examples.Grabbables
 //Intended Usage// Attach a "grabbable_x" script (a script that inherits from this) to any object that is meant to be grabbed create more specific grab behavior by adding additional scripts/components to the game object, such as scalableObject, rotatableObject, throwableObject