AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
UsabilityScaler.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity
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{
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public
class
UsabilityScaler
: MonoBehaviour
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{
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private
Vector3 baseScale;
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private
void
OnEnable()
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{
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baseScale = transform.localScale;
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float
usabilityScaleFactor =
UsabilityUtilities
.
GetUsabilityScaleFactor
(Camera.main);
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transform.localScale = (baseScale * usabilityScaleFactor);
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}
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private
void
OnDisable()
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{
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transform.localScale = baseScale;
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}
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}
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}
HoloToolkit.Unity.UsabilityUtilities.GetUsabilityScaleFactor
static float GetUsabilityScaleFactor(Camera camera)
Gets a factor useful for scaling visual and interactable objects based on a camera's characteristics ...
Definition:
UsabilityUtilities.cs:18
HoloToolkit
HoloToolkit.Unity.UsabilityScaler
A MonoBehaviour which automatically scales an object for better usability across different devices...
Definition:
UsabilityScaler.cs:11
HoloToolkit.Unity.UsabilityUtilities
A helper class for making applications more usable across different devices.
Definition:
UsabilityUtilities.cs:11
UnityEngine
Assets
HoloToolkit
UX
Scripts
UsabilityScaler.cs
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