17 public float HalfLife = 0.08f;
22 public Vector3 Value {
get;
private set; }
26 public Vector3 TargetValue {
get;
private set; }
42 public void Reset(Vector3 value)
54 TargetValue = targetValue;
63 return TargetValue != Value;
73 Vector3 distance = (TargetValue - Value);
75 if (distance.sqrMagnitude <= Mathf.Epsilon)