AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
VolumeInformation.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity
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{
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[CreateAssetMenu]
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public
class
VolumeInformation
: ScriptableObject
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{
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[OpenLocalFolder]
public
string
ImageSourceFolder
;
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[HideInInspector]
public
Texture3D
BakedTexture
;
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public
bool
InferAlpha =
true
;
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public
bool
AutoSizeOnBake =
true
;
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public
Int3
Size
;
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}
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}
HoloToolkit.Unity.VolumeInformation
Holds data about a volume asset
Definition:
VolumeInformation.cs:12
HoloToolkit.Unity.VolumeInformation.BakedTexture
Texture3D BakedTexture
Definition:
VolumeInformation.cs:15
HoloToolkit.Unity.VolumeInformation.Size
Int3 Size
Definition:
VolumeInformation.cs:20
HoloToolkit.Unity.Int3
3D integer class - operates similarly to Unity's Vector3D
Definition:
Int3.cs:16
HoloToolkit.Unity.VolumeInformation.ImageSourceFolder
string ImageSourceFolder
Definition:
VolumeInformation.cs:14
HoloToolkit
UnityEngine
Assets
HoloToolkit-Examples
Medical
Scripts
VolumeInformation.cs
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