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HoloToolkit.Unity.AdaptiveViewport Class Reference

Changes the VR viewport to correlate to the requested quality, trying to maintain a steady frame rate by reducing the amount of pixels rendered. Uses the AdaptiveQuality component to respond to quality change events. At MaxQualityLevel, the viewport will be set to 1.0 and will linearly drop of to MinViewportSize at MinQualityLevel Note, that it is ok to have the quality levels in this component correlate to a subset of the levels reported from the AdaptiveQuality component More...

Inheritance diagram for HoloToolkit.Unity.AdaptiveViewport:

Protected Member Functions

void OnPreCull ()
 

Properties

float CurrentScale [get]
 

Detailed Description

Changes the VR viewport to correlate to the requested quality, trying to maintain a steady frame rate by reducing the amount of pixels rendered. Uses the AdaptiveQuality component to respond to quality change events. At MaxQualityLevel, the viewport will be set to 1.0 and will linearly drop of to MinViewportSize at MinQualityLevel Note, that it is ok to have the quality levels in this component correlate to a subset of the levels reported from the AdaptiveQuality component

Definition at line 15 of file AdaptiveViewport.cs.

Member Function Documentation

§ OnPreCull()

void HoloToolkit.Unity.AdaptiveViewport.OnPreCull ( )
protected

Definition at line 62 of file AdaptiveViewport.cs.

Property Documentation

§ CurrentScale

float HoloToolkit.Unity.AdaptiveViewport.CurrentScale
get

Definition at line 32 of file AdaptiveViewport.cs.


The documentation for this class was generated from the following file: