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HoloToolkit.Unity.AudioSourcesReference Class Reference

The AudioSourcesReference class encapsulates a cache of references to audio source components on a given local audio emitter game object. Used primarily by UAudioManager, it improves performance by bypassing having to requery for list of attached components on each use. More...

Inheritance diagram for HoloToolkit.Unity.AudioSourcesReference:

Public Member Functions

AudioSource AddNewAudioSource ()
 

Properties

List< AudioSource > AudioSources [get]
 

Detailed Description

The AudioSourcesReference class encapsulates a cache of references to audio source components on a given local audio emitter game object. Used primarily by UAudioManager, it improves performance by bypassing having to requery for list of attached components on each use.

Definition at line 14 of file AudioSourcesReference.cs.

Member Function Documentation

§ AddNewAudioSource()

AudioSource HoloToolkit.Unity.AudioSourcesReference.AddNewAudioSource ( )

Definition at line 25 of file AudioSourcesReference.cs.

Property Documentation

§ AudioSources

List<AudioSource> HoloToolkit.Unity.AudioSourcesReference.AudioSources
get

Definition at line 18 of file AudioSourcesReference.cs.


The documentation for this class was generated from the following file: