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AR Design
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The AudioSourcesReference class encapsulates a cache of references to audio source components on a given local audio emitter game object. Used primarily by UAudioManager, it improves performance by bypassing having to requery for list of attached components on each use. More...
Public Member Functions | |
| AudioSource | AddNewAudioSource () |
Properties | |
| List< AudioSource > | AudioSources [get] |
The AudioSourcesReference class encapsulates a cache of references to audio source components on a given local audio emitter game object. Used primarily by UAudioManager, it improves performance by bypassing having to requery for list of attached components on each use.
Definition at line 14 of file AudioSourcesReference.cs.
| AudioSource HoloToolkit.Unity.AudioSourcesReference.AddNewAudioSource | ( | ) |
Definition at line 25 of file AudioSourcesReference.cs.
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get |
Definition at line 18 of file AudioSourcesReference.cs.