Helper class for launching external processes inside of the unity editor.
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| virtual void | Dispose (bool disposing) |
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Helper class for launching external processes inside of the unity editor.
Definition at line 16 of file ExternalProcess.cs.
§ CreateExternalProcess() [1/2]
| static ExternalProcess HoloToolkit.Unity.ExternalProcess.CreateExternalProcess |
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string |
appName | ) |
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static |
§ CreateExternalProcess() [2/2]
| static ExternalProcess HoloToolkit.Unity.ExternalProcess.CreateExternalProcess |
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string |
appName, |
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string |
args |
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) |
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static |
§ Dispose() [1/2]
| void HoloToolkit.Unity.ExternalProcess.Dispose |
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| ) |
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§ Dispose() [2/2]
| virtual void HoloToolkit.Unity.ExternalProcess.Dispose |
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bool |
disposing | ) |
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protectedvirtual |
§ ExternalProcessAPI_ConfirmOrBeginProcess()
| static void HoloToolkit.Unity.ExternalProcess.ExternalProcessAPI_ConfirmOrBeginProcess |
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[MarshalAs(UnmanagedType.LPStr)] string |
processName | ) |
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§ FindAndLaunch() [1/2]
| static bool HoloToolkit.Unity.ExternalProcess.FindAndLaunch |
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string |
appName | ) |
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static |
§ FindAndLaunch() [2/2]
| static bool HoloToolkit.Unity.ExternalProcess.FindAndLaunch |
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string |
appName, |
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string |
args |
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) |
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static |
§ FindPathToExecutable()
| static string HoloToolkit.Unity.ExternalProcess.FindPathToExecutable |
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string |
appName | ) |
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static |
§ GetLine()
| string HoloToolkit.Unity.ExternalProcess.GetLine |
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| ) |
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§ IsRunning()
| bool HoloToolkit.Unity.ExternalProcess.IsRunning |
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| ) |
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§ Launch()
| static void HoloToolkit.Unity.ExternalProcess.Launch |
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string |
appName | ) |
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static |
§ MakeRelativePath()
| static string HoloToolkit.Unity.ExternalProcess.MakeRelativePath |
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string |
path1, |
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string |
path2 |
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) |
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static |
§ SendLine()
| void HoloToolkit.Unity.ExternalProcess.SendLine |
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string |
line | ) |
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§ Terminate()
| void HoloToolkit.Unity.ExternalProcess.Terminate |
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| ) |
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§ WaitFor()
| bool HoloToolkit.Unity.ExternalProcess.WaitFor |
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float |
seconds, |
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Func< bool > |
func |
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) |
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§ WaitForShutdown()
| bool HoloToolkit.Unity.ExternalProcess.WaitForShutdown |
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float |
seconds | ) |
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§ WaitForStart()
| bool HoloToolkit.Unity.ExternalProcess.WaitForStart |
( |
float |
seconds | ) |
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The documentation for this class was generated from the following file: