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| bool | DoFade (float _fadeOutTime, float _fadeInTime, Action _fadedOutAction, Action _fadedInAction) |
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| override void | Awake () |
| | Base Awake method that sets the Singleton's unique instance. Called by Unity when initializing a MonoBehaviour. Scripts that extend Singleton should be sure to call base.Awake() to ensure the static Instance reference is properly created. More...
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| override void | OnDestroy () |
| | Base OnDestroy method that destroys the Singleton's unique instance. Called by Unity when destroying a MonoBehaviour. Scripts that extend Singleton should be sure to call base.OnDestroy() to ensure the underlying static Instance reference is properly cleaned up. More...
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| bool | Busy [get] |
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| static T | Instance [get] |
| | Returns the Singleton instance of the classes type. If no instance is found, then we search for an instance in the scene. If more than one instance is found, we throw an error and no instance is returned. More...
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| static bool | IsInitialized [get] |
| | Returns whether the instance has been initialized or not. More...
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Definition at line 18 of file FadeManager.cs.
§ Awake()
| override void HoloToolkit.Unity.FadeManager.Awake |
( |
| ) |
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protectedvirtual |
§ DoFade()
| bool HoloToolkit.Unity.FadeManager.DoFade |
( |
float |
_fadeOutTime, |
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float |
_fadeInTime, |
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Action |
_fadedOutAction, |
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Action |
_fadedInAction |
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) |
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§ OnDestroy()
| override void HoloToolkit.Unity.FadeManager.OnDestroy |
( |
| ) |
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protectedvirtual |
§ FadeSharedMaterial
| bool HoloToolkit.Unity.FadeManager.FadeSharedMaterial |
§ Busy
| bool HoloToolkit.Unity.FadeManager.Busy |
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get |
The documentation for this class was generated from the following file: