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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Additional Inherited Members | |
Static Public Member Functions inherited from HoloToolkit.Unity.Singleton< FadeScript > | |
| static void | AssertIsInitialized () |
| static bool | ConfirmInitialized () |
| Awake and OnEnable safe way to check if a Singleton is initialized. More... | |
Protected Member Functions inherited from HoloToolkit.Unity.Singleton< FadeScript > | |
| virtual void | Awake () |
| Base Awake method that sets the Singleton's unique instance. Called by Unity when initializing a MonoBehaviour. Scripts that extend Singleton should be sure to call base.Awake() to ensure the static Instance reference is properly created. More... | |
| virtual void | OnDestroy () |
| Base OnDestroy method that destroys the Singleton's unique instance. Called by Unity when destroying a MonoBehaviour. Scripts that extend Singleton should be sure to call base.OnDestroy() to ensure the underlying static Instance reference is properly cleaned up. More... | |
Properties inherited from HoloToolkit.Unity.Singleton< FadeScript > | |
| static T | Instance [get] |
| Returns the Singleton instance of the classes type. If no instance is found, then we search for an instance in the scene. If more than one instance is found, we throw an error and no instance is returned. More... | |
| static bool | IsInitialized [get] |
| Returns whether the instance has been initialized or not. More... | |
Definition at line 9 of file FadeScript.cs.