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HoloToolkit.Unity.FadeScript Class Reference
Inheritance diagram for HoloToolkit.Unity.FadeScript:
HoloToolkit.Unity.Singleton< FadeScript >

Additional Inherited Members

- Static Public Member Functions inherited from HoloToolkit.Unity.Singleton< FadeScript >
static void AssertIsInitialized ()
 
static bool ConfirmInitialized ()
 Awake and OnEnable safe way to check if a Singleton is initialized. More...
 
- Protected Member Functions inherited from HoloToolkit.Unity.Singleton< FadeScript >
virtual void Awake ()
 Base Awake method that sets the Singleton's unique instance. Called by Unity when initializing a MonoBehaviour. Scripts that extend Singleton should be sure to call base.Awake() to ensure the static Instance reference is properly created. More...
 
virtual void OnDestroy ()
 Base OnDestroy method that destroys the Singleton's unique instance. Called by Unity when destroying a MonoBehaviour. Scripts that extend Singleton should be sure to call base.OnDestroy() to ensure the underlying static Instance reference is properly cleaned up. More...
 
- Properties inherited from HoloToolkit.Unity.Singleton< FadeScript >
static T Instance [get]
 Returns the Singleton instance of the classes type. If no instance is found, then we search for an instance in the scene. If more than one instance is found, we throw an error and no instance is returned. More...
 
static bool IsInitialized [get]
 Returns whether the instance has been initialized or not. More...
 

Detailed Description

Definition at line 9 of file FadeScript.cs.


The documentation for this class was generated from the following file: