A behaviour designed to help child behaviours take certain actions only after Start has been called.
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A behaviour designed to help child behaviours take certain actions only after Start has been called.
Definition at line 13 of file StartAwareBehaviour.cs.
§ OnDisable()
| virtual void HoloToolkit.Unity.StartAwareBehaviour.OnDisable |
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protectedvirtual |
§ OnDisableAfterStart()
| virtual void HoloToolkit.Unity.StartAwareBehaviour.OnDisableAfterStart |
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protectedvirtual |
This method is similar to Unity's OnDisable method, except that it's called only after Start. This means all Singleton<T> classes will have had a chance to run their Awake methods and Singleton<T>.Instance will be safe to use.
Definition at line 58 of file StartAwareBehaviour.cs.
§ OnEnable()
| virtual void HoloToolkit.Unity.StartAwareBehaviour.OnEnable |
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protectedvirtual |
§ OnEnableAfterStart()
| virtual void HoloToolkit.Unity.StartAwareBehaviour.OnEnableAfterStart |
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protectedvirtual |
This method is similar to Unity's OnEnable method, except that it's called only after Start. This means all Singleton<T> classes will have had a chance to run their Awake methods and Singleton<T>.Instance will be safe to use.
Definition at line 48 of file StartAwareBehaviour.cs.
§ Start()
| virtual void HoloToolkit.Unity.StartAwareBehaviour.Start |
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protectedvirtual |
§ IsStarted
| bool HoloToolkit.Unity.StartAwareBehaviour.IsStarted |
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getprotected |
The documentation for this class was generated from the following file: