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HoloToolkit.Unity.StartAwareBehaviour Class Reference

A behaviour designed to help child behaviours take certain actions only after Start has been called. More...

Inheritance diagram for HoloToolkit.Unity.StartAwareBehaviour:

Protected Member Functions

virtual void OnEnable ()
 
virtual void OnDisable ()
 
virtual void Start ()
 
virtual void OnEnableAfterStart ()
 This method is similar to Unity's OnEnable method, except that it's called only after Start. This means all Singleton<T> classes will have had a chance to run their Awake methods and Singleton<T>.Instance will be safe to use. More...
 
virtual void OnDisableAfterStart ()
 This method is similar to Unity's OnDisable method, except that it's called only after Start. This means all Singleton<T> classes will have had a chance to run their Awake methods and Singleton<T>.Instance will be safe to use. More...
 

Properties

bool IsStarted [get]
 

Detailed Description

A behaviour designed to help child behaviours take certain actions only after Start has been called.

Definition at line 13 of file StartAwareBehaviour.cs.

Member Function Documentation

§ OnDisable()

virtual void HoloToolkit.Unity.StartAwareBehaviour.OnDisable ( )
protectedvirtual

Definition at line 25 of file StartAwareBehaviour.cs.

§ OnDisableAfterStart()

virtual void HoloToolkit.Unity.StartAwareBehaviour.OnDisableAfterStart ( )
protectedvirtual

This method is similar to Unity's OnDisable method, except that it's called only after Start. This means all Singleton<T> classes will have had a chance to run their Awake methods and Singleton<T>.Instance will be safe to use.

Definition at line 58 of file StartAwareBehaviour.cs.

§ OnEnable()

virtual void HoloToolkit.Unity.StartAwareBehaviour.OnEnable ( )
protectedvirtual

Definition at line 17 of file StartAwareBehaviour.cs.

§ OnEnableAfterStart()

virtual void HoloToolkit.Unity.StartAwareBehaviour.OnEnableAfterStart ( )
protectedvirtual

This method is similar to Unity's OnEnable method, except that it's called only after Start. This means all Singleton<T> classes will have had a chance to run their Awake methods and Singleton<T>.Instance will be safe to use.

Definition at line 48 of file StartAwareBehaviour.cs.

§ Start()

virtual void HoloToolkit.Unity.StartAwareBehaviour.Start ( )
protectedvirtual

Definition at line 33 of file StartAwareBehaviour.cs.

Property Documentation

§ IsStarted

bool HoloToolkit.Unity.StartAwareBehaviour.IsStarted
getprotected

Definition at line 41 of file StartAwareBehaviour.cs.


The documentation for this class was generated from the following file: