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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Lightweight game object placement More...
Public Member Functions | |
| void | SetPlacing (bool placing) |
| void | OnInputClicked (InputClickedEventData eventData) |
Public Attributes | |
| float | DistanceFromHead = 1.0f |
| bool | Placing = true |
Lightweight game object placement
Definition at line 12 of file TapToPlaceScene.cs.
| void HoloToolkit.Unity.TapToPlaceScene.OnInputClicked | ( | InputClickedEventData | eventData | ) |
Implements HoloToolkit.Unity.InputModule.IInputClickHandler.
Definition at line 54 of file TapToPlaceScene.cs.
| void HoloToolkit.Unity.TapToPlaceScene.SetPlacing | ( | bool | placing | ) |
Definition at line 20 of file TapToPlaceScene.cs.
| float HoloToolkit.Unity.TapToPlaceScene.DistanceFromHead = 1.0f |
Definition at line 14 of file TapToPlaceScene.cs.
| bool HoloToolkit.Unity.TapToPlaceScene.Placing = true |
Definition at line 16 of file TapToPlaceScene.cs.