AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
WidgetReceiver Member List

This is the complete list of members for WidgetReceiver, including all inherited members.

_selectingFocuserHoloToolkit.Unity.Receivers.InteractionReceiverprotected
Clearinteractables()HoloToolkit.Unity.Receivers.InteractionReceivervirtual
FocusEnter(GameObject obj, PointerSpecificEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
FocusExit(GameObject obj, PointerSpecificEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
HoldCanceled(GameObject obj, HoldEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
HoldCompleted(GameObject obj, HoldEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
HoldStarted(GameObject obj, HoldEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
InputClicked(GameObject obj, InputClickedEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
InputDown(GameObject obj, InputEventData eventData)WidgetReceiverprotectedvirtual
InputUp(GameObject obj, InputEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
interactablesHoloToolkit.Unity.Receivers.InteractionReceiver
Isinteractable(GameObject interactable)HoloToolkit.Unity.Receivers.InteractionReceiverprotected
LockFocusHoloToolkit.Unity.Receivers.InteractionReceiver
ManipulationCanceled(GameObject obj, ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
ManipulationCompleted(GameObject obj, ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
ManipulationStarted(GameObject obj, ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
ManipulationUpdated(GameObject obj, ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
NavigationCanceled(GameObject obj, NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
NavigationCompleted(GameObject obj, NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
NavigationStarted(GameObject obj, NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
NavigationUpdated(GameObject obj, NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiverprotectedvirtual
OnDisable()HoloToolkit.Unity.Receivers.InteractionReceivervirtual
OnEnable()HoloToolkit.Unity.Receivers.InteractionReceivervirtual
OnHoldCanceled(HoldEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnHoldCompleted(HoldEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnHoldStarted(HoldEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnInputClicked(InputClickedEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnInputDown(InputEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnInputUp(InputEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnManipulationCanceled(ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnManipulationCompleted(ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnManipulationStarted(ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnManipulationUpdated(ManipulationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnNavigationCanceled(NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnNavigationCompleted(NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnNavigationStarted(NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
OnNavigationUpdated(NavigationEventData eventData)HoloToolkit.Unity.Receivers.InteractionReceiver
Registerinteractable(GameObject interactable)HoloToolkit.Unity.Receivers.InteractionReceivervirtual
Removeinteractable(GameObject interactable)HoloToolkit.Unity.Receivers.InteractionReceivervirtual
TargetsHoloToolkit.Unity.Receivers.InteractionReceiver