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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Protected Member Functions | |
| override void | InputDown (GameObject obj, InputEventData eventData) |
Protected Member Functions inherited from HoloToolkit.Unity.Receivers.InteractionReceiver | |
| bool | Isinteractable (GameObject interactable) |
| Is the game object interactable in our list of interactables More... | |
| virtual void | FocusEnter (GameObject obj, PointerSpecificEventData eventData) |
| virtual void | FocusExit (GameObject obj, PointerSpecificEventData eventData) |
| virtual void | InputUp (GameObject obj, InputEventData eventData) |
| virtual void | InputClicked (GameObject obj, InputClickedEventData eventData) |
| virtual void | HoldStarted (GameObject obj, HoldEventData eventData) |
| virtual void | HoldCompleted (GameObject obj, HoldEventData eventData) |
| virtual void | HoldCanceled (GameObject obj, HoldEventData eventData) |
| virtual void | ManipulationStarted (GameObject obj, ManipulationEventData eventData) |
| virtual void | ManipulationUpdated (GameObject obj, ManipulationEventData eventData) |
| virtual void | ManipulationCompleted (GameObject obj, ManipulationEventData eventData) |
| virtual void | ManipulationCanceled (GameObject obj, ManipulationEventData eventData) |
| virtual void | NavigationStarted (GameObject obj, NavigationEventData eventData) |
| virtual void | NavigationUpdated (GameObject obj, NavigationEventData eventData) |
| virtual void | NavigationCompleted (GameObject obj, NavigationEventData eventData) |
| virtual void | NavigationCanceled (GameObject obj, NavigationEventData eventData) |
Additional Inherited Members | |
Public Member Functions inherited from HoloToolkit.Unity.Receivers.InteractionReceiver | |
| virtual void | OnEnable () |
| On start subscribe to all interaction events on elements in the interactables list. More... | |
| virtual void | OnDisable () |
| On disable remove all linked interactables from the delegate functions More... | |
| virtual void | Registerinteractable (GameObject interactable) |
| Register an interactable with this receiver. More... | |
| virtual void | Removeinteractable (GameObject interactable) |
| Function to remove an interactable from the linked list. More... | |
| virtual void | Clearinteractables () |
| Clear the interactables list and unregister them More... | |
| void | OnInputDown (InputEventData eventData) |
| void | OnInputUp (InputEventData eventData) |
| void | OnInputClicked (InputClickedEventData eventData) |
| void | OnHoldStarted (HoldEventData eventData) |
| void | OnHoldCompleted (HoldEventData eventData) |
| void | OnHoldCanceled (HoldEventData eventData) |
| void | OnManipulationStarted (ManipulationEventData eventData) |
| void | OnManipulationUpdated (ManipulationEventData eventData) |
| void | OnManipulationCompleted (ManipulationEventData eventData) |
| void | OnManipulationCanceled (ManipulationEventData eventData) |
| void | OnNavigationStarted (NavigationEventData eventData) |
| void | OnNavigationUpdated (NavigationEventData eventData) |
| void | OnNavigationCompleted (NavigationEventData eventData) |
| void | OnNavigationCanceled (NavigationEventData eventData) |
Public Attributes inherited from HoloToolkit.Unity.Receivers.InteractionReceiver | |
| List< GameObject > | interactables = new List<GameObject>() |
| List of linked interactable objects to receive events for More... | |
| List< GameObject > | Targets = new List<GameObject>() |
| List of linked targets that the receiver affects More... | |
Protected Attributes inherited from HoloToolkit.Unity.Receivers.InteractionReceiver | |
| IPointingSource | _selectingFocuser |
| Protected focuser for the current selecting focuser More... | |
Properties inherited from HoloToolkit.Unity.Receivers.InteractionReceiver | |
| bool | LockFocus [get, set] |
| Flag for locking focus while selected More... | |
Definition at line 9 of file WidgetReceiver.cs.
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protectedvirtual |
Reimplemented from HoloToolkit.Unity.Receivers.InteractionReceiver.
Definition at line 38 of file WidgetReceiver.cs.