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| class | ButtonFocusShowHideWidget |
| | Set an elements activity (true/false) based on Interactive focus state More...
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| class | ButtonThemeWidget |
| | updates the button colors, position and scale based on the button theme More...
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| class | ButtonThemeWidgetLabel |
| | updates the button label color, position, and text based on Interactive state More...
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| class | ButtonThemeWidgetOutline |
| | updates the button colors based on the button theme handles two materials More...
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| class | ColorInteractiveTheme |
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| class | CycleClicker |
| | Advances a iCycle component on click More...
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| class | ElementSelectedActiveWidget |
| | A widget the activates/deactivates a child or other assigned element More...
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| class | FadeInOnFocusWidget |
| | An InteractiveWidget for fading in elements based on Interactive focus state More...
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| class | FadeObject |
| | This class describes and performs a fade. It can be used to create a fadeIn or a fadeOut or both. Additionally, it can be set to automatically begin when script awakens. More...
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| class | GestureControlCycler |
| | Sample GestureInteractiveControl for scrubbing through ICylce components More...
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| class | GestureControlTest |
| | A sample GestureInteractiveControl that moves and element in space using raw gesture data More...
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| class | GestureInteractive |
| | GestureInteractive extends Interactive and handles more advanced gesture events. On Press a gesture begins and on release the gesture ends. Raw gesture data (hand position and gesture state) is passed to a GestureInteractiveController. Gestures can also be performed with code or voice, see more details below. More...
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| class | GestureInteractiveControl |
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| struct | GestureInteractiveData |
| | GestureInteractiveControl receives gesture updates from GestureInteractive. More...
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| class | Interactive |
| | Interactive exposes basic button type events to the Unity Editor and receives messages from the GestureManager and GazeManager. More...
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| class | InteractiveButton |
| | InteractiveButton exposes extra unity events for gaze, down and hold in the inspector. More...
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| class | InteractiveGroup |
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| class | InteractiveHoldTimer |
| | Sample feedback for a hold timer More...
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| class | InteractiveSet |
| | A controller for managing multiple radial or tab type buttons More...
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| class | InteractiveTheme |
| | Generic base theme for buttons Button feedback can come in any form, scale, position, color, texture, etc... More...
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| class | InteractiveThemeWidget |
| | A version of InteractiveWidget that uses an InteractiveTheme to define each state More...
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| class | InteractiveToggle |
| | InteractiveToggle expands Interactive to expose selection or toggle states. More...
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| class | InteractiveToggleButton |
| | InteractiveToggleButton expands InteractiveToggle to expose a gaze, down and up state events in the inspector. More...
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| class | InteractiveWidget |
| | InteractiveState can exist on a child element of the game object containing the Interactive component. Extend this class to make custom behaviors that listen from state updates from Interactive More...
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| class | InteractiveWidgetEnabledTest |
| | Sample InteractiveWidget for displaying text indicating if the button is enabled or disabled More...
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| class | InteractiveWidgetStateTest |
| | Sample InteractiveWidget for displaying the current ButtonState More...
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| class | InteractiveWidgetTest |
| | Sample Interactive Widget for changing colors and updating positions based on ButtonStateEnum More...
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| class | LabelSwapWidget |
| | Swaps the text in the TextMesh based on Interactive state, like "On" and "Off" More...
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| class | LabelTheme |
| | A theme for handling the label string on the toggle button More...
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| class | LoadingAnimation |
| | An animation system for rotating a group of objects around a point. Use a transparent material and the objects will fade at the end of each cycle. More...
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| class | MaterialColorThemeWidget |
| | Changes the color of a material based on the Interactive state and the assigned theme More...
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| class | MoveObjectSelectWidget |
| | Changes the position of an element based on the Interactive selected state More...
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| class | MoveObjectWidget |
| | Updates the position of an element based on the Interactive focus state More...
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| class | NoteDataProvider |
| | NoteDataProvider takes the selected Label text of the pressed Interactive and fills the TargetGroup with data accordingly. You might want to have some more complex logic and implement your own Data Provider. More...
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| class | PositionThemeWidget |
| | updates the button position based on the button theme More...
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| class | ScaleThemeWidget |
| | updates the button scale based on the button theme More...
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| class | SliderGestureControl |
| | Updates slider UI based on gesture input More...
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| class | StringInteractiveTheme |
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| class | TextMeshColorThemeWidget |
| | An InteractiveThemeWidget for swapping colors on a TextMesh based on Interactive state More...
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| class | TextureInteractiveTheme |
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| class | TextureThemeWidget |
| | An Interactive Theme Widget for swapping textures based on interactive state More...
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| class | Vector3InteractiveTheme |
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