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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Classes | |
| class | ColorTransition |
| A color blending animation component, handles multiple materials More... | |
| class | CycleArray |
| CycleArray is a class for incrementing through component properties sequentially or assigning specific elements in the array. A good use-case is updating visuals on a GameObject easily through the UnityEditor. Use with Interactive or InteractiveEffects for consistent visual feedback patterns More... | |
| class | CycleColors |
| Cycle through a list of colors and apply the current color to the material Supports ColorTransition for animation and easing. Auto detected, just add it to the component More... | |
| class | CycleDots |
| Cycles through gameObjects to update the ColorColors and CycleScale on each dot according to the selected index. More... | |
| class | CycleMaterials |
| sets the material of an object to a material selected in the array More... | |
| class | CyclePosition |
| updates the position of an object based on currently selected values from the array. Use MoveToPosition for easing... Auto detected More... | |
| class | CycleRotation |
| Sets the rotation (eulerAngles) of an object to the selected value in the array. Add RotateToValue for animation and easing, auto detected. More... | |
| class | CycleScale |
| scales an object based on the selected value in the array Supports ScaleToValue for animation and easing, ...auto detected. More... | |
| class | CycleShowHideObjects |
| Activate and deactivate objects based on the selected item in the array. Only shows the currently selected item. More... | |
| class | CycleStatusDisplay |
| CycleStatusDisplay shows the current index and array length (i/l) of a CycleBase component Works with TextMesh or UI Text More... | |
| class | CycleText |
| Sets the text value of a TextMesh or UI Text object based on the selected value of the array More... | |
| class | CycleTextMeshColors |
| Sets the color of a TextMesh object based on the selected value in the array More... | |
| class | CycleTextures |
| sets the texture of a material based on the selected item in the array More... | |
| class | CycleUniformScale |
| Uniformly scales an object using a float based on the selected value from the array Supports ScaleToValue for animation and easing, ...auto detected More... | |
| class | FadeColors |
| Fades colors (alpha value) on a material or TextMesh, requires a transparent material More... | |
| interface | ICycle |
| An interface for components that cycle through an array of properties. A component can be built to cycle through colors, positions, textures and apply these values to the gameObject they are assigned to. More... | |
| class | MoveToPosition |
| A position animation component that supports easing and local position The animation can be triggered through code or the inspector More... | |
| class | MoveWithObject |
| Makes the assigned object follow and face another object. A potential use is moving a UI panel around, but is very flexible. More... | |
| class | OrbitPoint |
| places the object in orbit around a point More... | |
| class | PanelTransformPosition |
| Takes size values, similar to RectTransorm position values or pixel values used in designer tools and applies them to primitive objects. More... | |
| class | PanelTransformSize |
| Takes size values, similar to RectTransorm size values or pixel values used in designer tools and applies them to primitive objects. More... | |
| class | PanelTransformSizeOffset |
| Adds margins or buffers using size values, similar to RectTransorm size values or pixel values used in designer tools. More... | |
| class | RotateToValue |
| animates the rotation of an object with eases More... | |
| class | ScaleByDistance |
| Animates the scale of an object based on it's distance to the distance object. Could be used for scaling UI based on the users position. Move closer and the object scale down, move away and the object scales up. More... | |
| class | ScaleToValue |
| Animates the scaling of an object with eases More... | |
| class | SceneSwitcher |
| Switches scenes, next scene or previous scene More... | |
| class | SizeToRectTransform |
| A sizing and layout system for RectTransforms that help in building and laying out UI More... | |