AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
HoloToolkit.Examples.Prototyping Namespace Reference

Classes

class  ColorTransition
 A color blending animation component, handles multiple materials More...
 
class  CycleArray
 CycleArray is a class for incrementing through component properties sequentially or assigning specific elements in the array. A good use-case is updating visuals on a GameObject easily through the UnityEditor. Use with Interactive or InteractiveEffects for consistent visual feedback patterns More...
 
class  CycleColors
 Cycle through a list of colors and apply the current color to the material Supports ColorTransition for animation and easing. Auto detected, just add it to the component More...
 
class  CycleDots
 Cycles through gameObjects to update the ColorColors and CycleScale on each dot according to the selected index. More...
 
class  CycleMaterials
 sets the material of an object to a material selected in the array More...
 
class  CyclePosition
 updates the position of an object based on currently selected values from the array. Use MoveToPosition for easing... Auto detected More...
 
class  CycleRotation
 Sets the rotation (eulerAngles) of an object to the selected value in the array. Add RotateToValue for animation and easing, auto detected. More...
 
class  CycleScale
 scales an object based on the selected value in the array Supports ScaleToValue for animation and easing, ...auto detected. More...
 
class  CycleShowHideObjects
 Activate and deactivate objects based on the selected item in the array. Only shows the currently selected item. More...
 
class  CycleStatusDisplay
 CycleStatusDisplay shows the current index and array length (i/l) of a CycleBase component Works with TextMesh or UI Text More...
 
class  CycleText
 Sets the text value of a TextMesh or UI Text object based on the selected value of the array More...
 
class  CycleTextMeshColors
 Sets the color of a TextMesh object based on the selected value in the array More...
 
class  CycleTextures
 sets the texture of a material based on the selected item in the array More...
 
class  CycleUniformScale
 Uniformly scales an object using a float based on the selected value from the array Supports ScaleToValue for animation and easing, ...auto detected More...
 
class  FadeColors
 Fades colors (alpha value) on a material or TextMesh, requires a transparent material More...
 
interface  ICycle
 An interface for components that cycle through an array of properties. A component can be built to cycle through colors, positions, textures and apply these values to the gameObject they are assigned to. More...
 
class  MoveToPosition
 A position animation component that supports easing and local position The animation can be triggered through code or the inspector More...
 
class  MoveWithObject
 Makes the assigned object follow and face another object. A potential use is moving a UI panel around, but is very flexible. More...
 
class  OrbitPoint
 places the object in orbit around a point More...
 
class  PanelTransformPosition
 Takes size values, similar to RectTransorm position values or pixel values used in designer tools and applies them to primitive objects. More...
 
class  PanelTransformSize
 Takes size values, similar to RectTransorm size values or pixel values used in designer tools and applies them to primitive objects. More...
 
class  PanelTransformSizeOffset
 Adds margins or buffers using size values, similar to RectTransorm size values or pixel values used in designer tools. More...
 
class  RotateToValue
 animates the rotation of an object with eases More...
 
class  ScaleByDistance
 Animates the scale of an object based on it's distance to the distance object. Could be used for scaling UI based on the users position. Move closer and the object scale down, move away and the object scales up. More...
 
class  ScaleToValue
 Animates the scaling of an object with eases More...
 
class  SceneSwitcher
 Switches scenes, next scene or previous scene More...
 
class  SizeToRectTransform
 A sizing and layout system for RectTransforms that help in building and laying out UI More...