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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Classes | |
| class | AxisSlider |
| Axis slider is a script to lock a bar across a specific axis. More... | |
| class | CapsLockHighlight |
| class | Keyboard |
| A simple general use keyboard that is ideal for AR/VR applications. More... | |
| class | KeyboardInputField |
| Class that when placed on an input field will enable keyboard on click More... | |
| class | KeyboardInputFieldEditor |
| class | KeyboardKeyFunc |
| Represents a key on the keyboard that has a function. More... | |
| class | KeyboardValueKey |
| Represents a key on the keyboard that has a string value for input. More... | |
| class | SliderInputField |
| This is an input field that overrides getting deselected More... | |
| class | SymbolDisableHighlight |
| class | SymbolKeyboard |
| class | UICollection |
| This component represents and ordered collection of UI elements. You can add to the UICollection by either dropping UI elements in the UI element this component is attached to in the Editor or by calling the AddItem(RectTransform) method. UI elements that are added to this collection via the Editor will be automatically arranged when this component executes. To use this component attach it to a UI element (a GameObject with a RectTransform component) such as an Image or Panel. More... | |