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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Classes | |
| class | Dialog |
| Used to tell simple dialogs which buttons to create And to tell whatever launched the dialog which button was pressed Can be extended to include more information for dialog construction (eg detailed messages, button names, colors etc) More... | |
| class | DialogResult |
| class | DialogShell |
| Dialog that approximates the look of a HoloLens shell dialog More... | |
Enumerations | |
| enum | DialogButtonType { DialogButtonType.None = 0, DialogButtonType.Close = 1, DialogButtonType.Confirm = 2, DialogButtonType.Cancel = 4, DialogButtonType.Accept = 8, DialogButtonType.Yes = 16, DialogButtonType.No = 32, DialogButtonType.OK = 64 } |
| Enum describing the style (caption) of button on a Dialog. More... | |
| enum | DialogState { DialogState.Uninitialized, DialogState.Opening, DialogState.WaitingForInput, DialogState.InputReceived, DialogState.Closing, DialogState.Closed } |
| Enum that describes the current state of a Dialog. More... | |
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Enum describing the style (caption) of button on a Dialog.
| Enumerator | |
|---|---|
| None | |
| Close | |
| Confirm | |
| Cancel | |
| Accept | |
| Yes | |
| No | |
| OK | |
Definition at line 9 of file DialogButtonTypeEnum.cs.
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strong |
Enum that describes the current state of a Dialog.
| Enumerator | |
|---|---|
| Uninitialized | |
| Opening | |
| WaitingForInput | |
| InputReceived | |
| Closing | |
| Closed | |
Definition at line 9 of file DialogEnums.cs.