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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Classes | |
| class | AppBar |
| Logic for the App Bar. Generates buttons, manages states. More... | |
| class | AppBarButton |
| Button logic for the App Bar. Determines position of the button in the App Bar, visibility based on the current mode. More... | |
| class | Bezier |
| class | BoundingBox |
| Base class for bounding box objects More... | |
| class | BoundingBoxGizmo |
| Listens to a BoundingBoxManipulate object and draws a gizmo around the target object More... | |
| class | BoundingBoxGizmoHandle |
| Logic for the gizmo handles in Bounding Box More... | |
| class | BoundingBoxGizmoShell |
| Draws a bounding box gizmo in the style of the hololens shell More... | |
| class | BoundingBoxHelper |
| The BoundingBoxHelper class contains functions for getting geometric info from the non-axis-aligned bounding box of a GameObject. These functions can be used to align another object to the center of a certain face or the center of an edge of a face... etc. The BoundingBoxHelper static function can be used for a one time calculation. The dynamic functions can be used to obtain boundingcube info on an object's Update loop. Operations are minimized in the dynamic use scenario. More... | |
| class | BoundingBoxRig |
| Constructs the scale and rotate gizmo handles for the Bounding Box More... | |
| class | Distorter |
| class | DistorterBulge |
| class | DistorterGravity |
| class | DistorterSimplex |
| class | DistorterSphere |
| class | DistorterWiggly |
| class | Duplicator |
| Duplicates target object of the Bounding Box. More... | |
| class | Ellipse |
| class | Line |
| class | LineBase |
| class | LineMeshes |
| class | LineObjectCollection |
| class | LineObjectFollower |
| class | LineObjectSwarm |
| class | LineParticles |
| class | LineRendererBase |
| class | LineStripMesh |
| class | LineUnity |
| class | LineUtils |
| class | Parabola |
| class | Rectangle |
| class | SolverHandlerEditor |
| class | SolverInBetweenEditor |
| class | Spline |
| struct | SplinePoint |
| Enumerator | |
|---|---|
| X | |
| Y | |
| Z | |
Definition at line 6 of file BoundingBoxGizmoHandleAxisToAffectEnum.cs.
| Enumerator | |
|---|---|
| handRotatesToRotateObject | |
| handMovesToRotateObject | |
Definition at line 6 of file BoundingBoxGizmoHandleHandMotionTypeEnum.cs.
| Enumerator | |
|---|---|
| objectCoordinates | |
| globalCoordinates | |
Definition at line 6 of file BoundingBoxGizmoHandleRotationTypeEnum.cs.
| Enumerator | |
|---|---|
| Rotation | |
| Scale | |
Definition at line 6 of file BoundingBoxGizmoHandleTransformTypeEnum.cs.
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| Enumerator | |
|---|---|
| NormalizedLength | |
| Uniform | |
Definition at line 57 of file LineUtility.cs.
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| Enumerator | |
|---|---|
| Bezeir | |
| CatmullRom | |
| Hermite | |
Definition at line 10 of file LineUtility.cs.
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Default options for how to distribute interpolated points in a line renderer
| Enumerator | |
|---|---|
| FromNumSteps | |
| FromLength | |
| FromCurve | |
Definition at line 50 of file LineUtility.cs.
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Default options for getting an interpolated point along a line
| Enumerator | |
|---|---|
| None | |
| Auto | |
| DistanceSingleValue | |
| DistanceCurveValue | |
Definition at line 30 of file LineUtility.cs.
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Default options for getting a rotation along a line
| Enumerator | |
|---|---|
| None | |
| Velocity | |
| RelativeToOrigin | |
Definition at line 20 of file LineUtility.cs.
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Default options for how to generate points in a line renderer
| Enumerator | |
|---|---|
| Interpolated | |
| FromSource | |
Definition at line 41 of file LineUtility.cs.