Definition at line 10 of file RaycastResultHelper.cs.
§ RaycastResultHelper() [1/2]
| HoloToolkit.Unity.RaycastResultHelper.RaycastResultHelper |
( |
RaycastHit |
hit, |
|
|
LayerMask |
surface |
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) |
| |
§ RaycastResultHelper() [2/2]
| HoloToolkit.Unity.RaycastResultHelper.RaycastResultHelper |
( |
Collider |
collider, |
|
|
Vector3 |
point, |
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|
Vector3 |
normal, |
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float |
distance, |
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|
Vector2 |
textureCoord, |
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|
Vector2 |
textureCoord2, |
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|
LayerMask |
surface |
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) |
| |
§ GetNormalFromTextureCoord()
| Vector3 HoloToolkit.Unity.RaycastResultHelper.GetNormalFromTextureCoord |
( |
| ) |
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§ OverrideNormalFromTextureCoord()
| void HoloToolkit.Unity.RaycastResultHelper.OverrideNormalFromTextureCoord |
( |
| ) |
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§ OverridePoint()
| void HoloToolkit.Unity.RaycastResultHelper.OverridePoint |
( |
Vector3 |
pos | ) |
|
§ ToString()
| override string HoloToolkit.Unity.RaycastResultHelper.ToString |
( |
| ) |
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§ None
§ Collider
| Collider HoloToolkit.Unity.RaycastResultHelper.Collider |
|
get |
§ Distance
| float HoloToolkit.Unity.RaycastResultHelper.Distance |
|
get |
§ Layer
| int HoloToolkit.Unity.RaycastResultHelper.Layer |
|
get |
§ Normal
| Vector3 HoloToolkit.Unity.RaycastResultHelper.Normal |
|
get |
§ Point
| Vector3 HoloToolkit.Unity.RaycastResultHelper.Point |
|
get |
§ TextureCoord
| Vector2 HoloToolkit.Unity.RaycastResultHelper.TextureCoord |
|
get |
§ TextureCoord2
| Vector2 HoloToolkit.Unity.RaycastResultHelper.TextureCoord2 |
|
get |
§ Transform
| Transform HoloToolkit.Unity.RaycastResultHelper.Transform |
|
get |
The documentation for this struct was generated from the following file: