Structure that defines a timer. A timer can be scheduled through the TimerScheduler.
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Structure that defines a timer. A timer can be scheduled through the TimerScheduler.
Definition at line 9 of file Timer.cs.
§ Timer()
| HoloToolkit.Unity.Timer.Timer |
( |
int |
id | ) |
|
§ Start()
§ StartNextFrame()
§ Stop()
| void HoloToolkit.Unity.Timer.Stop |
( |
| ) |
|
§ Id
| int HoloToolkit.Unity.Timer.Id |
§ Invalid
| Timer HoloToolkit.Unity.Timer.Invalid = new Timer(0) |
|
static |
§ IsActive
| bool HoloToolkit.Unity.Timer.IsActive |
|
get |
The documentation for this struct was generated from the following file:
- Assets/HoloToolkit/Utilities/Scripts/Timer.cs