cherish
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This is the complete list of members for entity::Stroke, including all inherited members.
appendPoint(const float u, const float v) | entity::Stroke | virtual |
entity::ShaderedEntity2D::appendPoint(const float u, const float v, osg::Vec4f color) | entity::ShaderedEntity2D | virtual |
copyFrom(const entity::ShaderedEntity2D *copy) | entity::Stroke | virtual |
denormalize(osg::Vec3Array *path, const osg::Vec3f ¢er, double scale) | entity::Stroke | protected |
Entity2D() (defined in entity::Entity2D) | entity::Entity2D | |
Entity2D(const Entity2D ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) (defined in entity::Entity2D) | entity::Entity2D | |
getColor() const (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | virtual |
getCurvePoints(const osg::Vec3Array *bezierPts) const | entity::Stroke | protected |
getEntityType() const | entity::Stroke | virtual |
getIsCurved() const (defined in entity::Stroke) | entity::Stroke | |
getIsShadered() const (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | |
getLength() const | entity::Stroke | |
getLines() const (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | |
getMeshRepresentation() const | entity::Stroke | |
getNumPoints() const | entity::ShaderedEntity2D | |
getPoint(unsigned int i) const | entity::ShaderedEntity2D | virtual |
getPoint3(unsigned int i) const | entity::ShaderedEntity2D | virtual |
getProgram() const (defined in entity::Stroke) | entity::Stroke | virtual |
initializeProgram(ProgramEntity2D *p, unsigned int mode=GL_LINE_STRIP) | entity::ShaderedEntity2D | virtual |
isLengthy() const | entity::Stroke | |
m_colorNormal (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | protected |
m_colorSelected (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | protected |
m_isShadered (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | protected |
m_lines (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | protected |
m_program (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | protected |
META_Node(entity, Stroke) void setIsCurved(bool curved) (defined in entity::Stroke) | entity::Stroke | |
moveDelta(double du, double dv) | entity::ShaderedEntity2D | virtual |
normalize(osg::Vec3Array *path, const osg::Vec3f ¢er) | entity::Stroke | protected |
redefineToShader(osg::MatrixTransform *t) | entity::Stroke | protectedvirtual |
redefineToShape(osg::MatrixTransform *t=0) | entity::Stroke | virtual |
rotate(double theta, osg::Vec3f center) | entity::ShaderedEntity2D | virtual |
scale(double scaleX, double scaleY, osg::Vec3f center) | entity::ShaderedEntity2D | virtual |
scale(double scale, osg::Vec3f center) | entity::ShaderedEntity2D | virtual |
setColor(const osg::Vec4f &color) (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | virtual |
setIsShadered(bool shadered) (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | |
setLines(osg::DrawArrays *lines) (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | |
setProgram(ProgramEntity2D *p) (defined in entity::ShaderedEntity2D) | entity::ShaderedEntity2D | virtual |
setSelected(float alpha) | entity::ShaderedEntity2D | virtual |
setUnselected(float alpha) | entity::ShaderedEntity2D | virtual |
ShaderedEntity2D(unsigned int drawing, osg::Geometry::AttributeBinding binding, const std::string &name, const osg::Vec4f &color) | entity::ShaderedEntity2D | |
ShaderedEntity2D(const entity::ShaderedEntity2D ©, const osg::CopyOp ©op) | entity::ShaderedEntity2D | |
Stroke() | entity::Stroke | |
Stroke(const Stroke ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | entity::Stroke |