#include <WinVideoFilter.h>
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| | COutputShader ()=default |
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| | ~COutputShader ()=default |
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| void | ApplyEffectParameters (CD3DEffect &effect, unsigned sourceWidth, unsigned sourceHeight) |
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| void | GetDefines (DefinesMap &map) const |
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| bool | Create (bool useLUT, bool useDithering, int ditherDepth, bool toneMapping) |
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| void | Render (CD3DTexture &sourceTexture, CRect sourceRect, const CPoint points[4], CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) |
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| void | Render (CD3DTexture &sourceTexture, CRect sourceRect, CRect destRect, CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) |
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| void | SetLUT (int lutSize, ID3D11ShaderResourceView *pLUTView) |
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| void | SetDisplayMetadata (bool hasDisplayMetadata, AVMasteringDisplayMetadata displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata) |
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| void | SetToneMapParam (float param) |
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| static bool | CreateLUTView (int lutSize, uint16_t *lutData, bool isRGB, ID3D11ShaderResourceView **ppLUTView) |
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§ COutputShader()
| COutputShader::COutputShader |
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| ) |
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explicitdefault |
§ ~COutputShader()
| COutputShader::~COutputShader |
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default |
§ ApplyEffectParameters()
| void COutputShader::ApplyEffectParameters |
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CD3DEffect & |
effect, |
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unsigned |
sourceWidth, |
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unsigned |
sourceHeight |
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) |
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§ Create()
| bool COutputShader::Create |
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bool |
useLUT, |
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bool |
useDithering, |
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int |
ditherDepth, |
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bool |
toneMapping |
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) |
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§ CreateLUTView()
| bool COutputShader::CreateLUTView |
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int |
lutSize, |
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uint16_t * |
lutData, |
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bool |
isRGB, |
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ID3D11ShaderResourceView ** |
ppLUTView |
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) |
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static |
§ GetDefines()
§ Render() [1/2]
| void COutputShader::Render |
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CD3DTexture & |
sourceTexture, |
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CRect |
sourceRect, |
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const CPoint |
points[4], |
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CD3DTexture & |
target, |
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unsigned |
range = 0, |
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float |
contrast = 0.5f, |
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float |
brightness = 0.5f |
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) |
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§ Render() [2/2]
| void COutputShader::Render |
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CD3DTexture & |
sourceTexture, |
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CRect |
sourceRect, |
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CRect |
destRect, |
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CD3DTexture & |
target, |
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unsigned |
range = 0, |
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float |
contrast = 0.5f, |
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float |
brightness = 0.5f |
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) |
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§ SetDisplayMetadata()
| void COutputShader::SetDisplayMetadata |
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bool |
hasDisplayMetadata, |
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AVMasteringDisplayMetadata |
displayMetadata, |
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bool |
hasLightMetadata, |
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AVContentLightMetadata |
lightMetadata |
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) |
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§ SetLUT()
| void COutputShader::SetLUT |
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int |
lutSize, |
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ID3D11ShaderResourceView * |
pLUTView |
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) |
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§ SetToneMapParam()
| void COutputShader::SetToneMapParam |
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float |
param | ) |
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inline |
The documentation for this class was generated from the following files: