#include <kodi_game_types.h>
§ abs_pointer_count
unsigned int game_controller_layout::abs_pointer_count |
§ abs_pointers
char** game_controller_layout::abs_pointers |
§ accelerometer_count
unsigned int game_controller_layout::accelerometer_count |
§ accelerometers
char** game_controller_layout::accelerometers |
§ analog_button_count
unsigned int game_controller_layout::analog_button_count |
§ analog_buttons
char** game_controller_layout::analog_buttons |
§ analog_stick_count
unsigned int game_controller_layout::analog_stick_count |
§ analog_sticks
char** game_controller_layout::analog_sticks |
§ controller_id
char* game_controller_layout::controller_id |
§ digital_button_count
unsigned int game_controller_layout::digital_button_count |
§ digital_buttons
char** game_controller_layout::digital_buttons |
§ key_count
unsigned int game_controller_layout::key_count |
§ keys
char** game_controller_layout::keys |
§ motor_count
unsigned int game_controller_layout::motor_count |
§ motors
char** game_controller_layout::motors |
§ provides_input
bool game_controller_layout::provides_input |
§ rel_pointer_count
unsigned int game_controller_layout::rel_pointer_count |
§ rel_pointers
char** game_controller_layout::rel_pointers |
The documentation for this struct was generated from the following file: