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FFmpeg
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Files | |
| file | d3d11va.h |
| Public libavcodec D3D11VA header. | |
Classes | |
| struct | AVD3D11VAContext |
| This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. More... | |
Macros | |
| #define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 |
| Work around for Direct3D11 and old UVD/UVD+ ATI video cards. | |
| #define | FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 |
| Work around for Direct3D11 and old Intel GPUs with ClearVideo interface. | |
Typedefs | |
| typedef struct AVD3D11VAContext | AVD3D11VAContext |
| This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. More... | |
Functions | |
| AVD3D11VAContext * | av_d3d11va_alloc_context (void) |
| Allocate an AVD3D11VAContext. More... | |
| typedef struct AVD3D11VAContext AVD3D11VAContext |
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.
The application must make it available as AVCodecContext.hwaccel_context.
Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
| AVD3D11VAContext* av_d3d11va_alloc_context | ( | void | ) |
Allocate an AVD3D11VAContext.
1.8.12