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| CAnimation (const CAnimation &src) |
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CAnimation & | operator= (const CAnimation &src) |
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void | Create (const TiXmlElement *node, const CRect &rect, int context) |
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void | Animate (unsigned int time, bool startAnim) |
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void | ResetAnimation () |
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void | ApplyAnimation () |
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void | RenderAnimation (TransformMatrix &matrix) |
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void | RenderAnimation (TransformMatrix &matrix, const CPoint ¢er) |
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void | QueueAnimation (ANIMATION_PROCESS process) |
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bool | IsReversible () const |
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ANIMATION_TYPE | GetType () const |
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ANIMATION_STATE | GetState () const |
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ANIMATION_PROCESS | GetProcess () const |
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ANIMATION_PROCESS | GetQueuedProcess () const |
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bool | CheckCondition () |
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void | UpdateCondition (const CGUIListItem *item=NULL) |
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void | SetInitialCondition () |
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static CAnimation | CreateFader (float start, float end, unsigned int delay, unsigned int length, ANIMATION_TYPE type=ANIM_TYPE_NONE) |
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The documentation for this class was generated from the following files: