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kodi
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Classes | |
| class | CInputManager |
| Main input processing class. More... | |
| class | KODI::JOYSTICK::CDeadzoneFilter |
| Analog axis deadzone filtering. More... | |
| class | KODI::JOYSTICK::CGUIDialogNewJoystick |
| class | KODI::JOYSTICK::CDriverPrimitive |
| Basic driver element associated with input events. More... | |
| class | KODI::JOYSTICK::CPrimitiveDetector |
| Detects and dispatches mapping events. More... | |
| class | KODI::JOYSTICK::CButtonDetector |
| Detects when a button should be mapped. More... | |
| class | KODI::JOYSTICK::CHatDetector |
| Detects when a D-pad direction should be mapped. More... | |
| class | KODI::JOYSTICK::CAxisDetector |
| Detects when an axis should be mapped. More... | |
| class | KODI::JOYSTICK::CKeyDetector |
| Detects when a keyboard key should be mapped. More... | |
| class | KODI::JOYSTICK::CMouseButtonDetector |
| Detects when a mouse button should be mapped. More... | |
| class | KODI::JOYSTICK::CPointerDetector |
| Detects when a mouse button should be mapped. More... | |
| class | KODI::JOYSTICK::CButtonMapping |
| Generic implementation of a class that provides button mapping by translating driver events to button mapping commands. More... | |
| class | KODI::JOYSTICK::CDriverReceiving |
| Class to translate input events from higher-level features to driver primitives. More... | |
| class | KODI::JOYSTICK::CJoystickFeature |
| Base class for joystick features. More... | |
| class | KODI::JOYSTICK::CScalarFeature |
| class | KODI::JOYSTICK::CFeatureAxis |
| Axis of a feature (analog stick, accelerometer, etc) More... | |
| class | KODI::JOYSTICK::CAxisFeature |
| class | KODI::JOYSTICK::CWheel |
| class | KODI::JOYSTICK::CThrottle |
| class | KODI::JOYSTICK::CAnalogStick |
| class | KODI::JOYSTICK::CAccelerometer |
| class | KODI::JOYSTICK::CInputHandling |
| Class to translate input from the driver into higher-level features. More... | |
| class | KODI::JOYSTICK::IButtonMap |
| Button map interface to translate between the driver's raw button/hat/axis elements and physical joystick features. More... | |
| class | KODI::JOYSTICK::IButtonMapCallback |
| Interface for handling button maps. More... | |
| class | KODI::JOYSTICK::IButtonMapper |
| Button mapper interface to assign the driver's raw button/hat/axis elements to physical joystick features using a provided button map. More... | |
| class | KODI::JOYSTICK::IButtonSequence |
| class | KODI::JOYSTICK::IDriverHandler |
| Interface defining methods to handle joystick events for raw driver elements (buttons, hats, axes) More... | |
| class | KODI::JOYSTICK::IDriverReceiver |
| Interface for sending input events to joystick drivers. More... | |
| class | KODI::JOYSTICK::IInputHandler |
| Interface for handling input events for game controllers. More... | |
| class | KODI::JOYSTICK::IInputProvider |
| Interface for classes that can provide input. More... | |
| class | KODI::JOYSTICK::IInputReceiver |
| Interface for sending input events to game controllers. More... | |
| class | KODI::JOYSTICK::CJoystickEasterEgg |
| Hush!!! More... | |
| class | KODI::JOYSTICK::CJoystickMonitor |
| Monitors joystick input and resets screensaver/shutdown timers whenever motion occurs. More... | |
| class | KODI::JOYSTICK::CJoystickTranslator |
| Joystick translation utilities. More... | |
| class | KODI::JOYSTICK::CRumbleGenerator |
| #define | DEFAULT_LEFT_STICK_NAME "leftstick" |
| Left analog stick on the default controller. | |
| #define | DEFAULT_RIGHT_STICK_NAME "rightstick" |
| Right analog stick on the default controller. | |
Everything around joystick
1.8.13