Mountain
1.0.0
Simple C++ 2D Game Framework
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Public Member Functions | |
Circle (Vector2 off, float_t radius) | |
void | RenderDebug (const Color &color) const override |
bool | CheckCollision (Vector2 point) const override |
bool | CheckCollision (const Hitbox &hitbox) const override |
bool | CheckCollision (const Circle &circle) const override |
bool | CheckCollision (const Grid &grid) const override |
bool | CheckCollision (const ColliderList &list) const override |
bool | Intersect (Vector2 p1, Vector2 p2) const |
float_t | Left () const override |
float_t | Right () const override |
float_t | Top () const override |
float_t | Bottom () const override |
Vector2 | Center () const override |
Vector2 | TopLeft () const override |
Vector2 | TopRight () const override |
Vector2 | BottomLeft () const override |
Vector2 | BottomRight () const override |
float | AbsoluteLeft () const override |
float | AbsoluteRight () const override |
float | AbsoluteTop () const override |
float | AbsoluteBottom () const override |
Vector2 | AbsoluteCenter () const override |
Vector2 | AbsoluteTopLeft () const override |
Vector2 | AbsoluteTopRight () const override |
Vector2 | AbsoluteBottomLeft () const override |
Vector2 | AbsoluteBottomRight () const override |
float | Width () const override |
float | Height () const override |
Vector2 | Size () const override |
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Collider (ColliderType type) | |
Collider (ColliderType type, Vector2 offset) | |
virtual Vector2 | GetActualPosition () const |
bool_t | CheckCollision (const Entity &e) const |
bool_t | CheckCollision (const Collider &collider) const |
Public Attributes | |
float_t | radius = 0.f |
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Vector2 | offset |
ColliderType | type |
const Vector2 * | basePosition = nullptr |
Definition at line 9 of file circle.hpp.