Mountain  1.0.0
Simple C++ 2D Game Framework
Mountain::ParticleSystemModules::ShapeCircle Struct Reference
+ Collaboration diagram for Mountain::ParticleSystemModules::ShapeCircle:

Public Attributes

float_t radius = 1.f
 
float_t radiusThickness = 1.f
 A value of 0 means the particles can only spawn on the edge of the radius, while 1 means they can spawn everywhere within the given radius.
 
float_t arcAngle = Calc::TwoPi
 Angle in radians in the range [0, 2pi].
 
ShapeArc arc
 

Detailed Description

Definition at line 70 of file particle_system_modules.hpp.


The documentation for this struct was generated from the following file: