Mountain
1.0.0
Simple C++ 2D Game Framework
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Public Attributes | |
float_t | radius = 1.f |
float_t | radiusThickness = 1.f |
A value of 0 means the particles can only spawn on the edge of the radius, while 1 means they can spawn everywhere within the given radius. | |
float_t | arcAngle = Calc::TwoPi |
Angle in radians in the range [0, 2pi]. | |
ShapeArc | arc |
Definition at line 70 of file particle_system_modules.hpp.