1 #ifndef __GEOCHUNCK_H__ 2 #define __GEOCHUNCK_H__ 5 #include "ModelUtils.h" 10 D3DXVECTOR3 MinimumExtent;
11 D3DXVECTOR3 MaximumExtent;
34 D3DXVECTOR3* GetMaximumExtent();
35 D3DXVECTOR3* GetMinimumExtent();
43 D3DXVECTOR3* vertices;
73 #endif//__GEOCHUNCK_H__ An X file model must contain only one geoset which is a collection of geochunks.
Definition: Geoset.h:25
ShadowVolume is a structure for storing shadow volume geometries.
Definition: ShadowVolume.h:39
different physics engine has different winding order.
Definition: EventBinding.h:32
LightParams is a structure for which a shadow volume is built.
Definition: ShadowVolume.h:8
This is a mesh object.
Definition: GeoChunk.h:26
Definition: ParaEngineXFileDef.h:150
Definition: ModelUtils.h:7
This is the ParaX mesh and animation file format model.
Definition: MDXModel.h:61