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ParaEngine::CGeoChunk Class Reference

This is a mesh object. More...

#include <GeoChunk.h>

Public Member Functions

void Read (TypePointer inP, int inSize)
 
void Render (CMDXModel *model, const AnimInfo &animInfo)
 
D3DXVECTOR3 * GetMaximumExtent ()
 
D3DXVECTOR3 * GetMinimumExtent ()
 

Detailed Description

This is a mesh object.

It contains vertices, faces, etc. The rendering code for meshes are also implemented in this class. It reads the skin (bone) information, calculate its vertex data for a specified character pose, and then render it. It is also responsible for building the shadow volumes of the associated mesh. It supports multi-layered rendering (multiple textures).


The documentation for this class was generated from the following files: