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This is a mesh object. More...
#include <GeoChunk.h>
Public Member Functions | |
void | Read (TypePointer inP, int inSize) |
void | Render (CMDXModel *model, const AnimInfo &animInfo) |
D3DXVECTOR3 * | GetMaximumExtent () |
D3DXVECTOR3 * | GetMinimumExtent () |
This is a mesh object.
It contains vertices, faces, etc. The rendering code for meshes are also implemented in this class. It reads the skin (bone) information, calculate its vertex data for a specified character pose, and then render it. It is also responsible for building the shadow volumes of the associated mesh. It supports multi-layered rendering (multiple textures).