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An X file model must contain only one geoset which is a collection of geochunks. More...
#include <Geoset.h>
Public Member Functions | |
void | Cleanup () |
void | Read (TypePointer inP, int inSize) |
void | Render (CMDXModel *model, const AnimInfo &animInfo) |
int | GetNumChunks () |
CGeoChunk * | AddNewChunk () |
void | BuildShadowVolume (CMDXModel *model, const AnimInfo &animInfo, ShadowVolume *pShadowVolume, LightParams *pLight, D3DXMATRIX *mxWorld) |
An X file model must contain only one geoset which is a collection of geochunks.
A geochunk is a mesh which can be hidden or unhidden by modifying g_showmeshes[MAX_CHUNK_NUM], before render() is called.