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| CDirectKeyboard (HWND hDlg=0) |
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| virtual bool | IsUseWindowsMessage () |
| | whether to use window message for buffered mouse event. More...
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| virtual void | SetUseWindowsMessage (bool bUseWinMsg) |
| | whether to use window message for buffered mouse event. More...
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| virtual void | PushKeyEvent (UINT uMsg, WPARAM wParam, LPARAM lParam) |
| | push a standard windows key event to the buffer for processing in the next frame move. More...
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| virtual void | PushKeyEvent (const MSG &msg) |
| | push a standard windows key event to the buffer for processing in the next frame move. More...
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| virtual void | Update () |
| | read hardware buffer and immediate keyboard states to internal data structure. More...
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| virtual bool | IsKeyPressed (DWORD nKey) |
| | return true if the key is being pressed at the time of calling. More...
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virtual void | SetKeyPressed (DWORD nKey, bool bPressed) |
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virtual void | Reset () |
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| virtual HRESULT | ReadBufferedData () |
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virtual HRESULT | ReadImmediateData () |
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virtual BYTE | GetLastKeyState (int nIndex) |
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virtual BYTE | GetCurrentKeyState (int nIndex) |
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virtual short | GetKeyState (int nIndex) |
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BYTE * | GetKeyStates () |
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DWORD | GetElementsCount () const |
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void | SetElementsCount (DWORD val) |
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DIDEVICEOBJECTDATA * | GetDeviceObjectData () |
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static void | SetCapture (CGUIBase *obj) |
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static void | ReleaseCapture () |
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static void | ReleaseCapture (CGUIBase *obj) |
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static CGUIBase * | GetCapture () |
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DWORD | m_dwElements |
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BYTE | m_keystate [256] |
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BYTE | m_lastkeystate [256] |
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DIDEVICEOBJECTDATA | m_didod [SAMPLE_BUFFER_SIZE] |
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| bool | m_bUseWindowMessage |
| | whether to use window message for buffered mouse event. More...
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MSG | m_buffered_key_msgs [SAMPLE_BUFFER_SIZE/2] |
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int | m_buffered_key_msgs_count |
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static CGUIBase * | m_objCaptured = NULL |
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The documentation for this class was generated from the following file: