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base object for all 2D GUI objects (1) 2D GUI object are not tested against view frustum, instead it is controlled by visibility tag automatically or through user input. More...
#include <GUIBase.h>
Public Types | |
typedef ParaEngine::weak_ptr< IObject, CGUIBase > | WeakPtr_type |
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typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
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typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
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enum | PaintDeviceMetric { PdmWidth = 1, PdmHeight, PdmDepth } |
Public Member Functions | |
virtual const IType * | GetType () const |
virtual int | GetAttributeClassID () |
attribute class ID should be identical, unless one knows how overriding rules work. More... | |
virtual const char * | GetAttributeClassName () |
a static string, describing the attribute class object's name | |
virtual const char * | GetAttributeClassDescription () |
a static string, describing the attribute class object | |
virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
this class should be implemented if one wants to add new attribute. More... | |
virtual void * | QueryObject (int nObjectType) |
convert to object of a given type. More... | |
virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
get attribute by child object. More... | |
virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
get the number of child objects (row count) in the given column. More... | |
virtual int | GetChildAttributeColumnCount () |
we support multi-dimensional child object. More... | |
virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
ATTRIBUTE_METHOD1 (CGUIBase, GetName_s, const char **) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetName_s, const char *) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetTextScale_s, float *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetTextScale_s, float) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetUseTextShadow_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetUseTextShadow_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowQuality_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowQuality_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowColor_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowColor_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetX_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetX_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetY_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetY_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetEnabled_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetEnabled_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetAlwaysMouseOver_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetAlwaysMouseOver_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetDepth_s, float *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetDepth_s, float) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetLifeTime_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetLifeTime_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetX_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetX_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetY_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetY_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetWidth_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetWidth_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetHeight_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetHeight_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetRotation_s, float *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetRotation_s, float) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetScaling_s, Vector2 *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetScaling_s, Vector2) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetTranslation_s, Vector2 *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetTranslation_s, Vector2) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetRotOriginOffset_s, Vector2 *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetRotOriginOffset_s, Vector2) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetColorMask_s, DWORD *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetColorMask_s, DWORD) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetText_s, const char **) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetText_s, const char *) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetSpacing_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetSpacing_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetPadding_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetPadding_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetZOrder_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetZOrder_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetCursor_s, const char **) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetCursor_s, const char *) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetIndex_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetID_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetID_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetVisible_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetVisible_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetVisibleRecursive_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetHighlightStyle_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetHighlightStyle_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetAnimationStyle_s, int *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetAnimationStyle_s, int) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsPressed_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsClickThrough_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetClickThrough_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, CanHaveFocus_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetCanHaveFocus_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsDirty_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetDirty_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsOwnerDraw_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetOwnerDraw_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsUVWrappingEnabled_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, EnableUVWrapping_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, HasKeyFocus_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetUsePointTextureFiltering_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetUsePointTextureFiltering_s, bool) | |
ATTRIBUTE_METHOD (CGUIBase, ApplyColorMask_s) | |
ATTRIBUTE_METHOD (CGUIBase, ApplyAnim_s) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsSelfPaintEnabled_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, EnableSelfPaint_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsAutoClearBackground_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetAutoClearBackground_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsMouseCaptured_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetMouseCaptured_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsInputMethodEnabled_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetInputMethodEnabled_s, bool) | |
ATTRIBUTE_METHOD1 (CGUIBase, GetCompositionPoint_s, Vector2 *) | |
ATTRIBUTE_METHOD1 (CGUIBase, SetCompositionPoint_s, Vector2) | |
ATTRIBUTE_METHOD1 (CGUIBase, IsNonClientTestEnabled_s, bool *) | |
ATTRIBUTE_METHOD1 (CGUIBase, EnableNonClientTest_s, bool) | |
virtual CPaintEngine * | paintEngine () const |
Returns the paint engine. More... | |
void | DeleteThis () |
CGUIContainer * | GetParent () |
get the parent container | |
CGUIContainer * | GetPainterWindow () |
get the parent container which has a self painted painter device. More... | |
bool | IsPainterWindow () |
if control contains its own painting device. More... | |
virtual int | GetChildCount () |
virtual bool | HasClickEvent () |
return true, if this control can be clicked. More... | |
bool | IsAncestorOf (CGUIBase *pChild) |
return true if current control is a parent of pChild. More... | |
bool | HasParent (CGUIContainer *pParent) |
return true if pParent is a predecessor of this object. More... | |
void | SetParent (CGUIContainer *parent) |
set the parent container | |
int | GetIndex () |
get the child index in the parent object. More... | |
bool | GetEnabled () |
whether control is enabled. More... | |
void | SetEnabled (bool bEnabled) |
set whether the control is enabled or not | |
bool | IsInputMethodEnabled () const |
void | SetInputMethodEnabled (bool val) |
void | SetNeedUpdate (bool bNeedUpdate=true) |
set need update | |
bool | IsNeedUpdate (bool bRecursive=false) |
whether this control needs update. More... | |
void | SetAlwaysMouseOver (bool bAlwaysMouseOver) |
set whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More... | |
bool | GetAlwaysMouseOver () |
get whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More... | |
virtual GUIBase_List_Type * | GetChildren () |
get pointer to children list. More... | |
virtual bool | IsPressed () |
whether it is pressed. More... | |
virtual void | SetTextA (const char *szText) |
Set the text of this object. More... | |
virtual void | SetText (const char16_t *wszText) |
Set the text of this object The control internally store everything in Unicode. More... | |
virtual int | GetTextA (std::string &out) |
get the text of the control More... | |
virtual const char16_t * | GetText () |
get the text of the control The control internally store everything in Unicode. More... | |
virtual void | Reset () |
Resets the objects states. More... | |
bool | HasEvent (int etype) |
check if the object has any events More... | |
void | ClearAllEvent () |
Clear all events in the event buffer (m_objEvents), not including interpreted events such as m_pMouseEvent and m_pKeyEvent. | |
void | ClearEvent (int etype) |
Clear specific kind of events in the event buffer (m_objEvents), including interpreted events such as m_pMouseEvent and m_pKeyEvent. More... | |
void | BeginDepthTest (GUIState *pState=NULL) |
draw calls between BeginDepthTest() and EndDepthTest() are rendered with depth enabled, such as for relative to 3d objects. More... | |
void | EndDepthTest (GUIState *pState=NULL) |
virtual void | GetAbsolutePosition (CGUIPosition *pOut, const CGUIPosition *pIn) |
Gets the absolute position of a CGUIPosition structure. More... | |
virtual void | SetDepth (float fDepth) |
set the 3D depth. More... | |
virtual float | GetDepth () |
Get the 3D depth. | |
bool | HasFocus () const |
virtual bool | HasKeyFocus () |
whether this control has key focus. More... | |
virtual bool | MsgProc (MSG *event) |
the procedure that handles all the events. More... | |
virtual void | SetLifeTime (int lifttime) |
Set/get how many frames the control will survive. More... | |
virtual int | GetLifeTime () const |
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ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) | |
ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) | |
ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) | |
ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) | |
ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) | |
ATTRIBUTE_METHOD (IAttributeFields, Release_s) | |
virtual const std::string & | GetIdentifier () |
virtual void | SetIdentifier (const std::string &sID) |
virtual bool | IsModified () |
whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More... | |
virtual void | SetModified (bool bModified) |
set whether any field has been modified. More... | |
virtual bool | ValidateFields () |
validate all fields and return true if validation passed. More... | |
virtual string | GetValidationMessage () |
get the recent validation message due to the most recent call to ValidateFields() | |
virtual bool | ResetField (int nFieldID) |
Reset the field to its initial or default value. More... | |
virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
Invoke an (external) editor for a given field. More... | |
virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
add child object. More... | |
virtual void * | QueryObjectByName (const std::string &sObjectType) |
convert to object of a given type. More... | |
virtual int | GetTime () |
get the current local time in case it is animated in milli seconds frames. More... | |
virtual void | SetTime (int nTime) |
virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
Get a dynamic field with a given name. More... | |
virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
Get a dynamic field with a given index. More... | |
virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
get field name by index | |
virtual int | GetDynamicFieldCount () |
how many dynamic field this object currently have. More... | |
virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
set a dynamic field with a given name. More... | |
virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
add dynamic field and return field index | |
virtual void | RemoveAllDynamicFields () |
remove all dynamic fields | |
virtual int | SaveDynamicFieldsToString (std::string &output) |
save only text dynamic fields to fieldname = value text strings. More... | |
virtual int | LoadDynamicFieldsFromString (const std::string &input) |
load only text dynamic fields from string More... | |
CAttributeClass * | GetAttributeClass () |
get the main attribute class object. More... | |
void | PrintObject () |
print the content of this object to a text file at temp/doc/[ClassName].txt. More... | |
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virtual void | Clone (IObject *obj) const |
Clone the object's contains to a pointer. More... | |
virtual IObject * | Clone () const |
Clone the object's contains and return a pointer to the newly created object. More... | |
virtual bool | Equals (const IObject *obj) const |
Compare the object with another object. More... | |
virtual std::string | ToString () const |
WeakPtr_type & | GetWeakReference () |
get weak reference object. More... | |
virtual int | ProcessObjectEvent (const ObjectEvent &event) |
this function is only used to backward compatibility of ParaObject:AddEvent() function. More... | |
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void | addref () const |
add reference count of the object. More... | |
bool | delref () const |
decrease reference count of the object. More... | |
int | GetRefCount () const |
get the reference count | |
virtual int | Release () |
CRefCounted * | AddToAutoReleasePool () |
addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
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virtual void | SetCandrag (bool bCandrag)=0 |
virtual bool | GetCandrag () const =0 |
virtual void | BeginDrag (int nEvent, int x, int y, int z)=0 |
Default BeginDrag handle function. More... | |
virtual void | EndDrag (int nEvent, int x, int y, int z)=0 |
Default EndDrag handle function. More... | |
virtual BOOL | IsOnObject (int x, int y, int z)=0 |
Decide whether the input position is on this object This function is to help other function to decide if the currently pointing position is logically "on" the object. More... | |
virtual void | SetPositionI (const CGUIPosition &position) |
restore to a given position. More... | |
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virtual int | devType () const |
bool | paintingActive () const |
int | width () const |
int | height () const |
int | depth () const |
virtual float | GetUIScalingX () const |
virtual float | GetUIScalingY () const |
virtual float | GetViewportLeft () const |
virtual float | GetViewportTop () const |
Static Public Member Functions | |
static void | StaticInit () |
Initialize the event mapping for the default CGUIBase class All its inheritances should have a StaticInit() for each kind of class. | |
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static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
Open a given file with the default registered editor in the game engine. More... | |
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static bool | CancelDrag (STRUCT_DRAG_AND_DROP *pdrag) |
try cancel the drag operation. More... | |
Additional Inherited Members | |
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static STRUCT_DRAG_AND_DROP | DraggingObject |
This structure contains the information about the dragging object. | |
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virtual CAttributeClass * | CreateAttributeClass () |
initialize fields | |
virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
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virtual int | metric (PaintDeviceMetric metric) const |
virtual void | initPainter (CPainter *painter) const |
virtual CPainter * | sharedPainter () const |
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WeakPtr_type | m_weak_reference |
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int | m_refcount |
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bool | m_bCandrag |
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int32 | painters |
refcount | |
base object for all 2D GUI objects (1) 2D GUI object are not tested against view frustum, instead it is controlled by visibility tag automatically or through user input.
(2) 2D GUI object generally does not obey the physical law of 3D world. (3) GUI object are generally specified by screen coordinates, instead of 3D position. (4) GUI object may be frequently created and discarded. They may also have a fixed life time, as in the 2D sprite animation of a magic effect.
Base class for all GUI elements: So the best way to do a GUI is to add two classes of object (1) status objects (2) GUI sensor object.
void ParaEngine::CGUIBase::BeginDepthTest | ( | GUIState * | pState = NULL | ) |
draw calls between BeginDepthTest() and EndDepthTest() are rendered with depth enabled, such as for relative to 3d objects.
Nested called are allowed and detected.
void CGUIBase::ClearEvent | ( | int | etype | ) |
Clear specific kind of events in the event buffer (m_objEvents), including interpreted events such as m_pMouseEvent and m_pKeyEvent.
etype | Type of events to clear. Can be GUI_EVENT_TYPE::KEYBOARD or GUI_EVENT_TYPE::MOUSE |
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Gets the absolute position of a CGUIPosition structure.
compute the absolute screen position for the object.
pIn | Pointer to the input CGUIPosition structure. |
pOut | Pointer to the output CGUIPosition structure. |
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inline |
get whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not.
default to false.
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inlinevirtual |
attribute class ID should be identical, unless one knows how overriding rules work.
Reimplemented from ParaEngine::IAttributeFields.
Reimplemented in ParaEngine::CGUIIMEEditBox, ParaEngine::CGUIRoot, ParaEngine::CGUIWebBrowser, ParaEngine::CGUIEditBox, and ParaEngine::CGUIButton.
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we support multi-dimensional child object.
by default objects have only one column.
Reimplemented from ParaEngine::IAttributeFields.
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get attribute by child object.
used to iterate across the attribute field hierarchy.
Reimplemented from ParaEngine::IAttributeFields.
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get the number of child objects (row count) in the given column.
please note different columns can have different row count.
Reimplemented from ParaEngine::IAttributeFields.
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inlinevirtual |
get pointer to children list.
It may return NULL, if the control can not have children.
Reimplemented in ParaEngine::CGUIContainer.
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inline |
whether control is enabled.
int ParaEngine::CGUIBase::GetIndex | ( | ) |
get the child index in the parent object.
this function returns -1 if no parent found.
CGUIContainer * ParaEngine::CGUIBase::GetPainterWindow | ( | ) |
get the parent container which has a self painted painter device.
It will return null if it does not belong to any painter device.
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get the text of the control The control internally store everything in Unicode.
So it is faster this version than the acsii version.
Reimplemented in ParaEngine::CGUIEditBox, ParaEngine::CGUIWebBrowser, ParaEngine::CGUIListBox, ParaEngine::CGUIButton, and ParaEngine::CGUIText.
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get the text of the control
szText | [out] buffer to receive the text |
nLength | size of the input buffer |
Reimplemented in ParaEngine::CGUIEditBox, ParaEngine::CGUIWebBrowser, ParaEngine::CGUIListBox, ParaEngine::CGUIButton, and ParaEngine::CGUIText.
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return true, if this control can be clicked.
In mobile device we will use the finger size to touch a control which has Click event. Generally edit box and button with onclick event
Reimplemented in ParaEngine::CGUIEditBox.
bool CGUIBase::HasEvent | ( | int | etype | ) |
check if the object has any events
check if the object has a certain event handler : script type.
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virtual |
whether this control has key focus.
bool ParaEngine::CGUIBase::HasParent | ( | CGUIContainer * | pParent | ) |
return true if pParent is a predecessor of this object.
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this class should be implemented if one wants to add new attribute.
This function is always called internally.
Reimplemented from ParaEngine::IAttributeFields.
Reimplemented in ParaEngine::CGUIRoot, ParaEngine::CGUIWebBrowser, ParaEngine::CGUIEditBox, and ParaEngine::CGUIButton.
bool ParaEngine::CGUIBase::IsAncestorOf | ( | CGUIBase * | pChild | ) |
return true if current control is a parent of pChild.
bool ParaEngine::CGUIBase::IsNeedUpdate | ( | bool | bRecursive = false | ) |
whether this control needs update.
bRecursive | if true, this function will return true if any of its visible child node needs update recursively. |
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if control contains its own painting device.
i.e. self painted as a window.
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inlinevirtual |
whether it is pressed.
Reimplemented in ParaEngine::CGUIButton.
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the procedure that handles all the events.
It automatically calls some default event handlers.
Reimplemented in ParaEngine::CGUIRoot, ParaEngine::CGUIContainer, ParaEngine::CGUIListBox, ParaEngine::CGUIEditBox, ParaEngine::CGUIButton, ParaEngine::CGUIScrollBar, ParaEngine::CGUISlider, and ParaEngine::CGUICanvas.
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Returns the paint engine.
Note that this function should not be called explicitly by the user, since it's meant for reimplementation purposes only. The function is called internally, and the default implementation may not always return a valid pointer.
Implements ParaEngine::CPaintDevice.
Reimplemented in ParaEngine::CGUIRoot.
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convert to object of a given type.
nObjectType | such as values in ATTRIBUTE_CLASSID_TABLE, In most cases, we query ATTRIBUTE_CLASSID_CBaseObject |
Reimplemented from ParaEngine::IAttributeFields.
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Resets the objects states.
Descendants should have their own reset function;
Reimplemented in ParaEngine::CGUIRoot, ParaEngine::CGUIEditBox, ParaEngine::CGUIButton, and ParaEngine::CGUICanvas.
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inline |
set whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not.
default to false.
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set the 3D depth.
this is usually automatically set when object is attached to 3d object. it the object contains children. it will also affect all children automatically.
fDepth | a value of [0,1). Default to 0, which is closest to the screen. |
Reimplemented in ParaEngine::CGUIContainer.
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inlinevirtual |
Set/get how many frames the control will survive.
-1 is permanent
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inlinevirtual |
Set the text of this object The control internally store everything in Unicode.
wszText |
Reimplemented in ParaEngine::CGUIEditBox, ParaEngine::CGUIWebBrowser, ParaEngine::CGUIButton, and ParaEngine::CGUIText.
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inlinevirtual |
Set the text of this object.
szText |
Reimplemented in ParaEngine::CGUIEditBox, ParaEngine::CGUIWebBrowser, ParaEngine::CGUIButton, and ParaEngine::CGUIText.