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| BMaxFrameNode (BMaxParser *pParser, int16 x_, int16 y_, int16 z_, int32 template_id_, int32 block_data_, int32 boneIndex) |
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BMaxFrameNode * | GetParent () |
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int64 | GetParentIndex () const |
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void | SetParentIndex (int64 val) |
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bool | HasParent () |
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| void | AutoSetBoneName () |
| | we will automatically set the bone name according to topology, if it is not set before. More...
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ParaEngine::Bone * | GetBone () |
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| ParaEngine::Bone * | GetParentBone (bool bRefresh=true) |
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virtual int | GetBoneIndex () |
| | return the index of first bone, return -1 if no bone is binded to this node
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virtual void | SetBoneIndex (int nIndex) |
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virtual BMaxFrameNode * | ToBoneNode () |
| | get the bone node interface if it is
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int | GetParentBoneIndex () |
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void | SetIndex (int nIndex) |
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| bool | IsAncestorOf (BMaxFrameNode *pChild) |
| | Returns true if this object is a parent, (or grandparent and so on to any level), of the given child. More...
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| bool | BreakCycles () |
| | if bone chain is recursive, we will break it. More...
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virtual DWORD | GetColor () |
| | get the bone color
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virtual void | SetColor (DWORD val) |
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int | GetChildCount () |
| | get child bone count
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BMaxFrameNode * | GetChild (int nIndex) |
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| int64 | GetChildIndexOf (BMaxFrameNode *pChild) |
| | -1 if not found. More...
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int64 | GetChildIndex () |
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void | AddChild (BMaxFrameNode *pNode) |
| | add child node
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void | UpdatePivot () |
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| Vector3 | GetAxis () |
| | get the bone axis. More...
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| BMaxNode (BMaxParser *pParser, int16 x_, int16 y_, int16 z_, int32 template_id_, int32 block_data_) |
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uint64 | GetIndex () |
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BlockModel * | GetBlockModel () |
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| void | SetBlockModel (BlockModel *pModel) |
| | set block model weak reference. More...
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| bool | HasBoneWeight () |
| | if there are any bone associated with this node at the moment. More...
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| BMaxNode * | GetNeighbour (BlockDirection::Side nSize) |
| | get neighbor block by side id More...
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BMaxNode * | GetNeighbourByOffset (Vector3 offset) |
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virtual bool | isSolid () |
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| virtual int | TessellateBlock (BlockModel *tessellatedModel) |
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void | QueryNeighborBlockData (BMaxNode **pBlockData, int nFrom, int nTo) |
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uint32 | CalculateCubeAO (BMaxNode **neighborBlocks) |
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int32_t | GetAvgVertexLight (int32_t v1, int32_t v2, int32_t v3, int32_t v4) |
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void | SetFaceVisible (int nIndex) |
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void | SetFaceUsed (int nIndex) |
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bool | IsFaceNotUse (int nIndex) |
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| void | addref () const |
| | add reference count of the object. More...
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| bool | delref () const |
| | decrease reference count of the object. More...
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int | GetRefCount () const |
| | get the reference count
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virtual int | Release () |
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| CRefCounted * | AddToAutoReleasePool () |
| | addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
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