My Project
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2D screen with textures. More...
#include <VertexFVF.h>
Public Member Functions | |
void | SetPosition (const Vector3 &pos, float w=1.0f) |
Vector3 * | GetPosPointer () |
Public Attributes | |
float | x |
float | y |
float | z |
float | h |
Color | color |
float | tu |
float | tv |
Static Public Attributes | |
static const DWORD | FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 |
2D screen with textures.