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My Project
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2D screen with textures. More...
#include <VertexFVF.h>
Public Member Functions | |
| void | SetPosition (const Vector3 &pos, float w=1.0f) |
| Vector3 * | GetPosPointer () |
Public Attributes | |
| float | x |
| float | y |
| float | z |
| float | h |
| Color | color |
| float | tu |
| float | tv |
Static Public Attributes | |
| static const DWORD | FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 |
2D screen with textures.
1.8.12