19 : r1(i1),r2(i2),r3(i3){}
33 static const DWORD FVF;
41 static const DWORD FVF;
50 static const DWORD FVF;
58 static const DWORD FVF;
67 static const DWORD FVF;
75 static const DWORD FVF;
82 static const DWORD FVF;
91 static const DWORD FVF;
102 static const DWORD FVF;
111 static const DWORD FVF;
122 static const DWORD FVF;
129 static const DWORD FVF;
138 inline void SetPosition(
const Vector3& pos,
float w = 1.0f){
139 x = pos.x; y = pos.y; z = pos.z; h = w;
142 static const DWORD FVF;
154 inline void SetPosition(
const Vector3& pos){
158 static const DWORD FVF;
Custom vertex type for the shadows.
Definition: VertexFVF.h:106
2D screen with textures.
Definition: VertexFVF.h:133
DWORD color
Vertex color.
Definition: VertexFVF.h:151
Custom vertex type for the occlusion object.
Definition: VertexFVF.h:125
for general mesh without normal and color
Definition: VertexFVF.h:37
Vector3 p
Vertex position.
Definition: VertexFVF.h:128
4-dimensional homogeneous vector.
Definition: ParaVector4.h:10
for terrain
Definition: VertexFVF.h:86
different physics engine has different winding order.
Definition: EventBinding.h:32
Custom vertex type for the trees.
Definition: VertexFVF.h:146
FLOAT tu
Vertex texture coordinates.
Definition: VertexFVF.h:153
matrix vertex
Definition: VertexFVF.h:15
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
Standard 2-dimensional vector.
Definition: ParaVector2.h:16
Definition: VertexFVF.h:69
Definition: VertexFVF.h:60
Custom vertex type for the under water effect.
Definition: VertexFVF.h:29
DWORD color
Vertex color.
Definition: VertexFVF.h:120
Vector3 p
Vertex position.
Definition: VertexFVF.h:118
for general mesh with normal
Definition: VertexFVF.h:45
Custom vertex type for the bounding box.
Definition: VertexFVF.h:115
Definition: ParaColor.h:275
Definition: VertexFVF.h:52
for terrain with normal
Definition: VertexFVF.h:95
Vector3 p
Vertex position.
Definition: VertexFVF.h:149
Definition: VertexFVF.h:77