#include <D3DResource.h>
§ CD3DBuffer()
CD3DBuffer::CD3DBuffer |
( |
| ) |
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§ ~CD3DBuffer()
CD3DBuffer::~CD3DBuffer |
( |
| ) |
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virtual |
§ Create()
bool CD3DBuffer::Create |
( |
D3D11_BIND_FLAG |
type, |
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UINT |
count, |
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UINT |
stride, |
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DXGI_FORMAT |
format, |
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D3D11_USAGE |
usage, |
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const void * |
initData = nullptr |
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) |
| |
§ Get()
ID3D11Buffer* CD3DBuffer::Get |
( |
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const |
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inline |
§ GetFormat()
DXGI_FORMAT CD3DBuffer::GetFormat |
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inline |
§ GetStride()
unsigned int CD3DBuffer::GetStride |
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inline |
§ Map()
bool CD3DBuffer::Map |
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void ** |
resource | ) |
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§ OnCreateDevice()
void CD3DBuffer::OnCreateDevice |
( |
void |
| ) |
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overridevirtual |
§ OnDestroyDevice()
void CD3DBuffer::OnDestroyDevice |
( |
bool |
fatal | ) |
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overridevirtual |
§ Release()
void CD3DBuffer::Release |
( |
| ) |
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§ Unmap()
bool CD3DBuffer::Unmap |
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| ) |
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The documentation for this class was generated from the following files: