#include <GLESShader.h>
§ CGLESShader() [1/2]
| CGLESShader::CGLESShader |
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const char * |
shader, |
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std::string |
prefix |
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§ CGLESShader() [2/2]
| CGLESShader::CGLESShader |
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const char * |
vshader, |
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const char * |
fshader, |
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std::string |
prefix |
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) |
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§ Free()
| void CGLESShader::Free |
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§ GetBrightnessLoc()
| GLint CGLESShader::GetBrightnessLoc |
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§ GetClipXFactor()
| GLfloat CGLESShader::GetClipXFactor |
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§ GetClipXOffset()
| GLfloat CGLESShader::GetClipXOffset |
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inline |
§ GetClipYFactor()
| GLfloat CGLESShader::GetClipYFactor |
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inline |
§ GetClipYOffset()
| GLfloat CGLESShader::GetClipYOffset |
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§ GetColLoc()
| GLint CGLESShader::GetColLoc |
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§ GetContrastLoc()
| GLint CGLESShader::GetContrastLoc |
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§ GetCoord0MatrixLoc()
| GLint CGLESShader::GetCoord0MatrixLoc |
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§ GetCord0Loc()
| GLint CGLESShader::GetCord0Loc |
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§ GetCord1Loc()
| GLint CGLESShader::GetCord1Loc |
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§ GetFieldLoc()
| GLint CGLESShader::GetFieldLoc |
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§ GetModelLoc()
| GLint CGLESShader::GetModelLoc |
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§ GetPosLoc()
| GLint CGLESShader::GetPosLoc |
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§ GetStepLoc()
| GLint CGLESShader::GetStepLoc |
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§ GetUniColLoc()
| GLint CGLESShader::GetUniColLoc |
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§ HardwareClipIsPossible()
| bool CGLESShader::HardwareClipIsPossible |
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§ OnCompiledAndLinked()
| void CGLESShader::OnCompiledAndLinked |
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§ OnEnabled()
| bool CGLESShader::OnEnabled |
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§ m_clipPossible
| bool CGLESShader::m_clipPossible |
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§ m_clipXFactor
| GLfloat CGLESShader::m_clipXFactor |
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§ m_clipXOffset
| GLfloat CGLESShader::m_clipXOffset |
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§ m_clipYFactor
| GLfloat CGLESShader::m_clipYFactor |
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§ m_clipYOffset
| GLfloat CGLESShader::m_clipYOffset |
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§ m_hBrightness
| GLint CGLESShader::m_hBrightness = 0 |
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§ m_hCol
| GLint CGLESShader::m_hCol = 0 |
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§ m_hContrast
| GLint CGLESShader::m_hContrast = 0 |
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protected |
§ m_hCoord0Matrix
| GLint CGLESShader::m_hCoord0Matrix = 0 |
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§ m_hCord0
| GLint CGLESShader::m_hCord0 = 0 |
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§ m_hCord1
| GLint CGLESShader::m_hCord1 = 0 |
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§ m_hField
| GLint CGLESShader::m_hField = 0 |
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§ m_hModel
| GLint CGLESShader::m_hModel = 0 |
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§ m_hPos
| GLint CGLESShader::m_hPos = 0 |
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§ m_hProj
| GLint CGLESShader::m_hProj = 0 |
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§ m_hStep
| GLint CGLESShader::m_hStep = 0 |
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§ m_hTex0
| GLint CGLESShader::m_hTex0 = 0 |
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§ m_hTex1
| GLint CGLESShader::m_hTex1 = 0 |
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§ m_hUniCol
| GLint CGLESShader::m_hUniCol = 0 |
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§ m_model
| const GLfloat* CGLESShader::m_model |
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§ m_proj
| const GLfloat* CGLESShader::m_proj |
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The documentation for this class was generated from the following files: