#include <GLESShader.h>
§ CGLESShader() [1/2]
CGLESShader::CGLESShader |
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const char * |
shader, |
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std::string |
prefix |
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§ CGLESShader() [2/2]
CGLESShader::CGLESShader |
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const char * |
vshader, |
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const char * |
fshader, |
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std::string |
prefix |
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§ Free()
void CGLESShader::Free |
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§ GetBrightnessLoc()
GLint CGLESShader::GetBrightnessLoc |
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§ GetClipXFactor()
GLfloat CGLESShader::GetClipXFactor |
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§ GetClipXOffset()
GLfloat CGLESShader::GetClipXOffset |
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§ GetClipYFactor()
GLfloat CGLESShader::GetClipYFactor |
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§ GetClipYOffset()
GLfloat CGLESShader::GetClipYOffset |
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§ GetColLoc()
GLint CGLESShader::GetColLoc |
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§ GetContrastLoc()
GLint CGLESShader::GetContrastLoc |
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§ GetCoord0MatrixLoc()
GLint CGLESShader::GetCoord0MatrixLoc |
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§ GetCord0Loc()
GLint CGLESShader::GetCord0Loc |
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§ GetCord1Loc()
GLint CGLESShader::GetCord1Loc |
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§ GetFieldLoc()
GLint CGLESShader::GetFieldLoc |
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§ GetModelLoc()
GLint CGLESShader::GetModelLoc |
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§ GetPosLoc()
GLint CGLESShader::GetPosLoc |
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§ GetStepLoc()
GLint CGLESShader::GetStepLoc |
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§ GetUniColLoc()
GLint CGLESShader::GetUniColLoc |
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§ HardwareClipIsPossible()
bool CGLESShader::HardwareClipIsPossible |
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§ OnCompiledAndLinked()
void CGLESShader::OnCompiledAndLinked |
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§ OnEnabled()
bool CGLESShader::OnEnabled |
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§ m_clipPossible
bool CGLESShader::m_clipPossible |
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§ m_clipXFactor
GLfloat CGLESShader::m_clipXFactor |
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§ m_clipXOffset
GLfloat CGLESShader::m_clipXOffset |
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§ m_clipYFactor
GLfloat CGLESShader::m_clipYFactor |
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§ m_clipYOffset
GLfloat CGLESShader::m_clipYOffset |
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§ m_hBrightness
GLint CGLESShader::m_hBrightness = 0 |
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§ m_hCol
GLint CGLESShader::m_hCol = 0 |
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§ m_hContrast
GLint CGLESShader::m_hContrast = 0 |
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§ m_hCoord0Matrix
GLint CGLESShader::m_hCoord0Matrix = 0 |
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§ m_hCord0
GLint CGLESShader::m_hCord0 = 0 |
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§ m_hCord1
GLint CGLESShader::m_hCord1 = 0 |
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§ m_hField
GLint CGLESShader::m_hField = 0 |
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§ m_hModel
GLint CGLESShader::m_hModel = 0 |
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§ m_hPos
GLint CGLESShader::m_hPos = 0 |
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§ m_hProj
GLint CGLESShader::m_hProj = 0 |
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§ m_hStep
GLint CGLESShader::m_hStep = 0 |
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§ m_hTex0
GLint CGLESShader::m_hTex0 = 0 |
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§ m_hTex1
GLint CGLESShader::m_hTex1 = 0 |
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§ m_hUniCol
GLint CGLESShader::m_hUniCol = 0 |
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§ m_model
const GLfloat* CGLESShader::m_model |
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§ m_proj
const GLfloat* CGLESShader::m_proj |
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The documentation for this class was generated from the following files: