#include <GLShader.h>
§ CGLShader() [1/2]
| CGLShader::CGLShader |
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const char * |
shader, |
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std::string |
prefix |
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§ CGLShader() [2/2]
| CGLShader::CGLShader |
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const char * |
vshader, |
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const char * |
fshader, |
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std::string |
prefix |
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§ Free()
§ GetClipXFactor()
| GLfloat CGLShader::GetClipXFactor |
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§ GetClipXOffset()
| GLfloat CGLShader::GetClipXOffset |
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§ GetClipYFactor()
| GLfloat CGLShader::GetClipYFactor |
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§ GetClipYOffset()
| GLfloat CGLShader::GetClipYOffset |
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inline |
§ GetColLoc()
| GLint CGLShader::GetColLoc |
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inline |
§ GetCord0Loc()
| GLint CGLShader::GetCord0Loc |
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§ GetCord1Loc()
| GLint CGLShader::GetCord1Loc |
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§ GetModelLoc()
| GLint CGLShader::GetModelLoc |
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§ GetPosLoc()
| GLint CGLShader::GetPosLoc |
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§ GetUniColLoc()
| GLint CGLShader::GetUniColLoc |
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§ HardwareClipIsPossible()
| bool CGLShader::HardwareClipIsPossible |
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§ OnCompiledAndLinked()
| void CGLShader::OnCompiledAndLinked |
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§ OnEnabled()
| bool CGLShader::OnEnabled |
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§ m_clipPossible
| bool CGLShader::m_clipPossible = false |
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§ m_clipXFactor
| GLfloat CGLShader::m_clipXFactor |
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§ m_clipXOffset
| GLfloat CGLShader::m_clipXOffset |
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§ m_clipYFactor
| GLfloat CGLShader::m_clipYFactor |
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§ m_clipYOffset
| GLfloat CGLShader::m_clipYOffset |
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§ m_hCol
| GLint CGLShader::m_hCol = 0 |
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§ m_hCord0
| GLint CGLShader::m_hCord0 = 0 |
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§ m_hCord1
| GLint CGLShader::m_hCord1 = 0 |
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§ m_hModel
| GLint CGLShader::m_hModel = 0 |
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§ m_hPos
| GLint CGLShader::m_hPos = 0 |
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§ m_hProj
| GLint CGLShader::m_hProj = 0 |
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§ m_hTex0
| GLint CGLShader::m_hTex0 = 0 |
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§ m_hTex1
| GLint CGLShader::m_hTex1 = 0 |
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§ m_hUniCol
| GLint CGLShader::m_hUniCol = 0 |
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§ m_model
| const GLfloat* CGLShader::m_model = nullptr |
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§ m_proj
| const GLfloat* CGLShader::m_proj = nullptr |
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The documentation for this class was generated from the following files: