#include <GUIListItemLayout.h>
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| | CGUIListItemLayout () |
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| | CGUIListItemLayout (const CGUIListItemLayout &from, CGUIControl *control) |
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| void | LoadLayout (TiXmlElement *layout, int context, bool focused, float maxWidth, float maxHeight) |
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| void | Process (CGUIListItem *item, int parentID, unsigned int currentTime, CDirtyRegionList &dirtyregions) |
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| void | Render (CGUIListItem *item, int parentID) |
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| float | Size (ORIENTATION orientation) const |
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| unsigned int | GetFocusedItem () const |
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| void | SetFocusedItem (unsigned int focus) |
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| bool | IsAnimating (ANIMATION_TYPE animType) |
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| void | ResetAnimation (ANIMATION_TYPE animType) |
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| void | SetInvalid () |
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| void | FreeResources (bool immediately=false) |
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| void | SetParentControl (CGUIControl *control) |
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| void | CreateListControlLayouts (float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, const std::string &nofocusCondition, const std::string &focusCondition) |
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| void | SetWidth (float width) |
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| void | SetHeight (float height) |
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| void | SelectItemFromPoint (const CPoint &point) |
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| bool | MoveLeft () |
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| bool | MoveRight () |
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| bool | CheckCondition () |
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§ CGUIListItemLayout() [1/2]
| CGUIListItemLayout::CGUIListItemLayout |
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| ) |
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§ CGUIListItemLayout() [2/2]
§ CheckCondition()
| bool CGUIListItemLayout::CheckCondition |
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| ) |
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§ CreateListControlLayouts()
| void CGUIListItemLayout::CreateListControlLayouts |
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float |
width, |
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float |
height, |
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bool |
focused, |
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const CLabelInfo & |
labelInfo, |
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const CLabelInfo & |
labelInfo2, |
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const CTextureInfo & |
texture, |
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const CTextureInfo & |
textureFocus, |
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float |
texHeight, |
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float |
iconWidth, |
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float |
iconHeight, |
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const std::string & |
nofocusCondition, |
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const std::string & |
focusCondition |
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) |
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§ FreeResources()
| void CGUIListItemLayout::FreeResources |
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bool |
immediately = false | ) |
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§ GetFocusedItem()
| unsigned int CGUIListItemLayout::GetFocusedItem |
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const |
§ IsAnimating()
§ LoadControl()
§ LoadLayout()
| void CGUIListItemLayout::LoadLayout |
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TiXmlElement * |
layout, |
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int |
context, |
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bool |
focused, |
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float |
maxWidth, |
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float |
maxHeight |
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) |
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§ MoveLeft()
| bool CGUIListItemLayout::MoveLeft |
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| ) |
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§ MoveRight()
| bool CGUIListItemLayout::MoveRight |
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| ) |
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§ Process()
§ Render()
§ ResetAnimation()
§ SelectItemFromPoint()
| void CGUIListItemLayout::SelectItemFromPoint |
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const CPoint & |
point | ) |
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§ SetFocusedItem()
| void CGUIListItemLayout::SetFocusedItem |
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unsigned int |
focus | ) |
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§ SetHeight()
| void CGUIListItemLayout::SetHeight |
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float |
height | ) |
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§ SetInvalid()
| void CGUIListItemLayout::SetInvalid |
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| ) |
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inline |
§ SetParentControl()
§ SetWidth()
| void CGUIListItemLayout::SetWidth |
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float |
width | ) |
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§ Size()
| float CGUIListItemLayout::Size |
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ORIENTATION |
orientation | ) |
const |
§ Update()
§ m_condition
§ m_focused
| bool CGUIListItemLayout::m_focused |
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protected |
§ m_group
§ m_height
| float CGUIListItemLayout::m_height |
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protected |
§ m_invalidated
| bool CGUIListItemLayout::m_invalidated |
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protected |
§ m_isPlaying
§ m_width
| float CGUIListItemLayout::m_width |
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protected |
The documentation for this class was generated from the following files: