#include <RenderManager.h>
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| | CRenderManager (CDVDClock &clock, IRenderMsg *player) |
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| virtual | ~CRenderManager () |
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| void | GetVideoRect (CRect &source, CRect &dest, CRect &view) |
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| float | GetAspectRatio () |
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| void | FrameMove () |
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| void | FrameWait (int ms) |
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| void | Render (bool clear, DWORD flags=0, DWORD alpha=255, bool gui=true) |
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| bool | IsVideoLayer () |
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| RESOLUTION | GetResolution () |
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| void | UpdateResolution () |
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| void | TriggerUpdateResolution (float fps, int width, std::string &stereomode) |
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| void | SetViewMode (int iViewMode) |
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| void | PreInit () |
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| void | UnInit () |
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| bool | Flush (bool wait, bool saveBuffers) |
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| bool | IsConfigured () const |
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| void | ToggleDebug () |
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| unsigned int | AllocRenderCapture () |
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| void | ReleaseRenderCapture (unsigned int captureId) |
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| void | StartRenderCapture (unsigned int captureId, unsigned int width, unsigned int height, int flags) |
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| bool | RenderCaptureGetPixels (unsigned int captureId, unsigned int millis, uint8_t *buffer, unsigned int size) |
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| bool | Supports (ERENDERFEATURE feature) |
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| bool | Supports (ESCALINGMETHOD method) |
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| int | GetSkippedFrames () |
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| bool | Configure (const VideoPicture &picture, float fps, unsigned int orientation, int buffers=0) |
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| bool | AddVideoPicture (const VideoPicture &picture, volatile std::atomic_bool &bStop, EINTERLACEMETHOD deintMethod, bool wait) |
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| void | AddOverlay (CDVDOverlay *o, double pts) |
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| void | ShowVideo (bool enable) |
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| int | WaitForBuffer (volatile std::atomic_bool &bStop, int timeout=100) |
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| bool | GetStats (int &lateframes, double &pts, int &queued, int &discard) |
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| void | DiscardBuffer () |
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| void | SetDelay (int delay) |
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| int | GetDelay () |
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| void | SetVideoSettings (CVideoSettings settings) |
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§ EPRESENTMETHOD
| Enumerator |
|---|
| PRESENT_METHOD_SINGLE | |
| PRESENT_METHOD_BLEND | |
| PRESENT_METHOD_BOB | |
§ EPRESENTSTEP
| Enumerator |
|---|
| PRESENT_IDLE | |
| PRESENT_FLIP | |
| PRESENT_FRAME | |
| PRESENT_FRAME2 | |
| PRESENT_READY | |
§ ERENDERSTATE
| Enumerator |
|---|
| STATE_UNCONFIGURED | |
| STATE_CONFIGURING | |
| STATE_CONFIGURED | |
§ CRenderManager()
§ ~CRenderManager()
| CRenderManager::~CRenderManager |
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virtual |
§ AddOverlay()
§ AddVideoPicture()
| bool CRenderManager::AddVideoPicture |
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const VideoPicture & |
picture, |
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volatile std::atomic_bool & |
bStop, |
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EINTERLACEMETHOD |
deintMethod, |
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bool |
wait |
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) |
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§ AllocRenderCapture()
| unsigned int CRenderManager::AllocRenderCapture |
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§ CheckEnableClockSync()
| void CRenderManager::CheckEnableClockSync |
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protected |
§ Configure() [1/2]
| bool CRenderManager::Configure |
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const VideoPicture & |
picture, |
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float |
fps, |
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unsigned int |
orientation, |
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int |
buffers = 0 |
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) |
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§ Configure() [2/2]
| bool CRenderManager::Configure |
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protected |
§ CreateRenderer()
| void CRenderManager::CreateRenderer |
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protected |
§ DeleteRenderer()
| void CRenderManager::DeleteRenderer |
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protected |
§ DiscardBuffer()
| void CRenderManager::DiscardBuffer |
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Video player call this on flush in oder to discard any queued frames
§ Flush()
| bool CRenderManager::Flush |
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bool |
wait, |
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bool |
saveBuffers |
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) |
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§ FrameMove()
| void CRenderManager::FrameMove |
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| ) |
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§ FrameWait()
| void CRenderManager::FrameWait |
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int |
ms | ) |
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§ GetAspectRatio()
| float CRenderManager::GetAspectRatio |
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§ GetDelay()
| int CRenderManager::GetDelay |
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inline |
§ GetResolution()
§ GetSkippedFrames()
| int CRenderManager::GetSkippedFrames |
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inline |
§ GetStats()
| bool CRenderManager::GetStats |
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int & |
lateframes, |
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double & |
pts, |
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int & |
queued, |
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int & |
discard |
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) |
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Can be called by player for lateness detection. This is done best by looking at the end of the queue.
§ GetVideoRect()
§ IsConfigured()
| bool CRenderManager::IsConfigured |
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const |
§ IsGuiLayer()
| bool CRenderManager::IsGuiLayer |
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protected |
§ IsPresenting()
| bool CRenderManager::IsPresenting |
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protected |
§ IsVideoLayer()
| bool CRenderManager::IsVideoLayer |
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§ ManageCaptures()
| void CRenderManager::ManageCaptures |
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protected |
§ PreInit()
| void CRenderManager::PreInit |
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§ PrepareNextRender()
| void CRenderManager::PrepareNextRender |
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protected |
§ PresentBlend()
| void CRenderManager::PresentBlend |
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bool |
clear, |
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DWORD |
flags, |
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DWORD |
alpha |
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) |
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protected |
§ PresentFields()
| void CRenderManager::PresentFields |
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bool |
clear, |
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DWORD |
flags, |
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DWORD |
alpha |
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) |
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protected |
§ PresentSingle()
| void CRenderManager::PresentSingle |
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bool |
clear, |
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DWORD |
flags, |
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DWORD |
alpha |
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) |
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protected |
§ ReleaseRenderCapture()
| void CRenderManager::ReleaseRenderCapture |
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unsigned int |
captureId | ) |
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§ RemoveCaptures()
| void CRenderManager::RemoveCaptures |
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protected |
§ Render()
| void CRenderManager::Render |
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bool |
clear, |
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DWORD |
flags = 0, |
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DWORD |
alpha = 255, |
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bool |
gui = true |
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) |
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§ RenderCapture()
| void CRenderManager::RenderCapture |
( |
CRenderCapture * |
capture | ) |
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protected |
§ RenderCaptureGetPixels()
| bool CRenderManager::RenderCaptureGetPixels |
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unsigned int |
captureId, |
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unsigned int |
millis, |
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uint8_t * |
buffer, |
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unsigned int |
size |
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) |
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§ SetDelay()
| void CRenderManager::SetDelay |
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int |
delay | ) |
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inline |
§ SetVideoSettings()
§ SetViewMode()
| void CRenderManager::SetViewMode |
( |
int |
iViewMode | ) |
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§ ShowVideo()
| void CRenderManager::ShowVideo |
( |
bool |
enable | ) |
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§ StartRenderCapture()
| void CRenderManager::StartRenderCapture |
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unsigned int |
captureId, |
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unsigned int |
width, |
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unsigned int |
height, |
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int |
flags |
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) |
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§ Supports() [1/2]
§ Supports() [2/2]
§ ToggleDebug()
| void CRenderManager::ToggleDebug |
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§ TriggerUpdateResolution()
| void CRenderManager::TriggerUpdateResolution |
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float |
fps, |
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int |
width, |
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std::string & |
stereomode |
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) |
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§ UnInit()
| void CRenderManager::UnInit |
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§ UpdateLatencyTweak()
| void CRenderManager::UpdateLatencyTweak |
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protected |
§ UpdateResolution()
| void CRenderManager::UpdateResolution |
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§ WaitForBuffer()
| int CRenderManager::WaitForBuffer |
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volatile std::atomic_bool & |
bStop, |
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int |
timeout = 100 |
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) |
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If player uses buffering it has to wait for a buffer before it calls AddVideoPicture and AddOverlay. It waits for max 50 ms before it returns -1 in case no buffer is available. Player may call this in a loop and decides by itself when it wants to drop a frame.
§ m_bRenderGUI
| bool CRenderManager::m_bRenderGUI = true |
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protected |
§ m_bTriggerUpdateResolution
| bool CRenderManager::m_bTriggerUpdateResolution = false |
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protected |
§ m_captCritSect
§ m_captures
| std::map<unsigned int, CRenderCapture*> CRenderManager::m_captures |
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protected |
§ m_captureWaitCounter
| unsigned int CRenderManager::m_captureWaitCounter = 0 |
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protected |
§ m_clockSync
§ m_datalock
§ m_debugRenderer
§ m_debugTimer
§ m_dheight
| unsigned int CRenderManager::m_dheight = 0 |
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protected |
§ m_discard
| std::deque<int> CRenderManager::m_discard |
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protected |
§ m_displayLatency
| double CRenderManager::m_displayLatency = 0.0 |
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protected |
Display latency updated in PrepareNextRender in DVD clock units, includes m_latencyTweak.
§ m_dvdClock
§ m_dwidth
| unsigned int CRenderManager::m_dwidth = 0 |
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protected |
§ m_flushEvent
| CEvent CRenderManager::m_flushEvent |
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protected |
§ m_forceNext
| bool CRenderManager::m_forceNext = false |
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protected |
§ m_fps
| float CRenderManager::m_fps = 0.0 |
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protected |
§ m_free
| std::deque<int> CRenderManager::m_free |
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protected |
§ m_hasCaptures
| bool CRenderManager::m_hasCaptures = false |
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protected |
§ m_height
| unsigned int CRenderManager::m_height = 0 |
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protected |
§ m_initEvent
| CEvent CRenderManager::m_initEvent |
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protected |
§ m_lateframes
| int CRenderManager::m_lateframes = -1 |
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protected |
§ m_latencyTweak
| double CRenderManager::m_latencyTweak = 0.0 |
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protected |
Display latency tweak value from AdvancedSettings for the current refresh rate in milliseconds
§ m_nextCaptureId
| unsigned int CRenderManager::m_nextCaptureId = 0 |
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staticprotected |
§ m_NumberBuffers
| int CRenderManager::m_NumberBuffers = 0 |
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protected |
§ m_orientation
| unsigned int CRenderManager::m_orientation = 0 |
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protected |
§ m_overlays
§ m_pConfigPicture
| std::unique_ptr<VideoPicture> CRenderManager::m_pConfigPicture |
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protected |
§ m_playerPort
§ m_pRenderer
§ m_presentevent
§ m_presentlock
§ m_presentpts
| double CRenderManager::m_presentpts = 0.0 |
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protected |
§ m_presentsource
| int CRenderManager::m_presentsource = 0 |
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protected |
§ m_presentsourcePast
| int CRenderManager::m_presentsourcePast = -1 |
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protected |
§ m_presentstep
§ m_presentTimer
§ m_Queue
§ m_queued
| std::deque<int> CRenderManager::m_queued |
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protected |
§ m_QueueSize
| int CRenderManager::m_QueueSize = 2 |
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protected |
§ m_QueueSkip
| int CRenderManager::m_QueueSkip = 0 |
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protected |
§ m_renderDebug
| bool CRenderManager::m_renderDebug = false |
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protected |
§ m_renderedOverlay
| bool CRenderManager::m_renderedOverlay = false |
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protected |
§ m_renderState
§ m_showVideo
| std::atomic_bool CRenderManager::m_showVideo = {false} |
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protected |
§ m_stateEvent
| CEvent CRenderManager::m_stateEvent |
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protected |
§ m_statelock
§ m_stereomode
| std::string CRenderManager::m_stereomode |
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protected |
§ m_videoDelay
| std::atomic_int CRenderManager::m_videoDelay = {0} |
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protected |
§ m_width
| unsigned int CRenderManager::m_width = 0 |
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protected |
The documentation for this class was generated from the following files: