#include <TextureManager.h>
§ CTextureMap() [1/2]
| CTextureMap::CTextureMap |
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§ CTextureMap() [2/2]
| CTextureMap::CTextureMap |
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const std::string & |
textureName, |
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int |
width, |
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int |
height, |
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int |
loops |
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§ ~CTextureMap()
| CTextureMap::~CTextureMap |
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virtual |
§ Add()
§ Dump()
| void CTextureMap::Dump |
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const |
§ Flush()
| void CTextureMap::Flush |
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§ FreeTexture()
| void CTextureMap::FreeTexture |
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protected |
§ GetMemoryUsage()
| unsigned int CTextureMap::GetMemoryUsage |
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const |
§ GetName()
| const std::string & CTextureMap::GetName |
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const |
§ GetTexture()
§ IsEmpty()
| bool CTextureMap::IsEmpty |
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const |
§ Release()
| bool CTextureMap::Release |
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§ SetHeight()
| void CTextureMap::SetHeight |
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int |
height | ) |
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§ SetWidth()
| void CTextureMap::SetWidth |
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int |
height | ) |
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§ m_memUsage
| uint32_t CTextureMap::m_memUsage |
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protected |
§ m_referenceCount
| unsigned int CTextureMap::m_referenceCount |
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protected |
§ m_texture
§ m_textureName
| std::string CTextureMap::m_textureName |
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protected |
The documentation for this class was generated from the following files: