#include <VaapiEGL.h>
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| static void | TestInterop (VADisplay vaDpy, EGLDisplay eglDisplay, bool &general, bool &deepColor) |
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§ CVaapi1Texture()
| CVaapi1Texture::CVaapi1Texture |
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§ GetBits()
| int CVaapi1Texture::GetBits |
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overridevirtual |
§ GetTextureSize()
| CSizeInt CVaapi1Texture::GetTextureSize |
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overridevirtual |
§ GetTextureVU()
| GLuint CVaapi1Texture::GetTextureVU |
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overridevirtual |
§ GetTextureY()
| GLuint CVaapi1Texture::GetTextureY |
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overridevirtual |
§ Init()
§ Map()
§ TestInterop()
| void CVaapi1Texture::TestInterop |
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VADisplay |
vaDpy, |
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EGLDisplay |
eglDisplay, |
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bool & |
general, |
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bool & |
deepColor |
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static |
§ TestInteropDeepColor()
| bool CVaapi1Texture::TestInteropDeepColor |
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VADisplay |
vaDpy, |
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EGLDisplay |
eglDisplay |
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staticprotected |
§ Unmap()
| void CVaapi1Texture::Unmap |
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overridevirtual |
§ m_bits
| int VAAPI::CVaapi1Texture::m_bits = 0 |
§ m_glSurface
§ m_interop
§ m_texHeight
| int VAAPI::CVaapi1Texture::m_texHeight = 0 |
§ m_texture
| GLuint VAAPI::CVaapi1Texture::m_texture = 0 |
§ m_textureVU
| GLuint VAAPI::CVaapi1Texture::m_textureVU = 0 |
§ m_textureY
| GLuint VAAPI::CVaapi1Texture::m_textureY = 0 |
§ m_texWidth
| int VAAPI::CVaapi1Texture::m_texWidth = 0 |
§ m_vaapiPic
The documentation for this class was generated from the following files: