#include <VdpauGL.h>
§ Init()
§ Map()
§ MapNV12()
| bool CVdpauTexture::MapNV12 |
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§ MapRGB()
| bool CVdpauTexture::MapRGB |
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§ Unmap()
| void CVdpauTexture::Unmap |
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§ UnmapNV12()
| void CVdpauTexture::UnmapNV12 |
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§ UnmapRGB()
| void CVdpauTexture::UnmapRGB |
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§ m_glSurface
§ m_interop
§ m_texHeight
| int VDPAU::CVdpauTexture::m_texHeight = 0 |
§ m_texture
| GLuint VDPAU::CVdpauTexture::m_texture = 0 |
§ m_textureBotUV
| GLuint VDPAU::CVdpauTexture::m_textureBotUV = 0 |
§ m_textureBotY
| GLuint VDPAU::CVdpauTexture::m_textureBotY = 0 |
§ m_textureTopUV
| GLuint VDPAU::CVdpauTexture::m_textureTopUV = 0 |
§ m_textureTopY
| GLuint VDPAU::CVdpauTexture::m_textureTopY = 0 |
§ m_texWidth
| int VDPAU::CVdpauTexture::m_texWidth = 0 |
§ m_vdpauPic
The documentation for this class was generated from the following files: