#include <ObjectLoader.h>
mesh info is a temporary class which stores object model data. Later it is used to construct SubMesh class object
§ GetVertexCount()
| size_t MxEngine::MeshInfo::GetVertexCount |
( |
| ) |
const |
|
inline |
returns count of verteces in buffer
§ material
§ name
| MxString MxEngine::MeshInfo::name |
§ useNormal
| bool MxEngine::MeshInfo::useNormal = false |
has the mesh normal data (and tangent space) or not
§ useTexture
| bool MxEngine::MeshInfo::useTexture = false |
has the mesh texture data (uv-coords) or not
§ vertecies
| MxVector<Vertex> MxEngine::MeshInfo::vertecies |
buffer containing all vertex data
The documentation for this struct was generated from the following file: