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MxEngine
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#include <ObjectLoader.h>
Public Attributes | |
| MaterialLibrary | materials |
| MxVector< MeshInfo > | meshes |
object info a special class which contains all data from which in-game object can be constructed it includes verteces, materials and precomputed bounding box. Also note that object is guaranteed to be aligned at (0, 0, 0), game world center
| MaterialLibrary MxEngine::ObjectInfo::materials |
list of all materials. MeshInfo references each by pointer, so MaterialLibrary should not be altered after ObjectInfo construction
| MxVector<MeshInfo> MxEngine::ObjectInfo::meshes |
list of all object meshes. For more info see MeshInfo documentation
1.8.12