OGRE  master
Object-Oriented Graphics Rendering Engine
OgreSceneManager.h File Reference

Classes

class  Ogre::DebugDrawer
 Interface for visualising debugging the SceneManager state. More...
 
class  Ogre::DefaultAxisAlignedBoxSceneQuery
 Default implementation of AxisAlignedBoxSceneQuery. More...
 
class  Ogre::DefaultIntersectionSceneQuery
 Default implementation of IntersectionSceneQuery. More...
 
class  Ogre::DefaultPlaneBoundedVolumeListSceneQuery
 Default implementation of PlaneBoundedVolumeListSceneQuery. More...
 
class  Ogre::DefaultRaySceneQuery
 Default implementation of RaySceneQuery. More...
 
class  Ogre::DefaultSphereSceneQuery
 Default implementation of SphereSceneQuery. More...
 
class  Ogre::SceneManager
 Manages the organisation and rendering of a 'scene': a collection of objects and potentially world geometry. More...
 
class  Ogre::SceneManager::Listener
 Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More...
 
struct  Ogre::SceneManager::RenderContext
 
class  Ogre::SceneManager::SceneMgrQueuedRenderableVisitor
 Inner helper class to implement the visitor pattern for rendering objects in a queue. More...
 
struct  Ogre::SceneManager::SkyBoxGenParameters
 
struct  Ogre::SceneManager::SkyDomeGenParameters
 
struct  Ogre::SceneManager::SkyPlaneGenParameters
 
class  Ogre::SceneManagerFactory
 Class which will create instances of a given SceneManager. More...
 
struct  Ogre::ShadowTextureConfig
 Structure containing the configuration for one shadow texture. More...
 
struct  Ogre::ShadowTextureListener
 
struct  Ogre::ViewPoint
 Structure for holding a position & orientation pair. More...
 
struct  Ogre::VisibleObjectsBoundsInfo
 Structure collecting together information about the visible objects that have been discovered in a scene. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef ConstVectorIterator< ShadowTextureConfigList > Ogre::ConstShadowTextureConfigIterator
 
typedef std::vector< ShadowTextureConfig > Ogre::ShadowTextureConfigList
 
typedef std::vector< TexturePtr > Ogre::ShadowTextureList
 

Functions

_OgreExport bool Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
 
_OgreExport bool Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
 

Variables

_OgreExport const String Ogre::SMT_DEFAULT
 Default scene manager type name. More...