14 #define GLM_FORCE_RADIANS 15 #include <glm/gtc/matrix_transform.hpp>
void setPosition(float x, float y, float z)
Camera(float fov, float near, float far)
Transform m_viewTransform
void setFieldOfView(float fov)
void setTargetPosition(float x, float y, float z)
void setUpVector(float x, float y, float z)
const Transform & getTransform() const override
void setFarClippingPlane(float distance)
void setDirection(float x, float y, float z)
bool m_viewTransformUpdated
void setAspectRatio(float aspect)
void setNearClippingPlane(float distance)
const Vector3f & getPosition() const override
const Transform & getViewTransform() const override