14 #ifndef GK_COLLISIONHELPER_HPP_ 15 #define GK_COLLISIONHELPER_HPP_ 32 #endif // GK_COLLISIONHELPER_HPP_ void checkCollision(SceneObject &object1, SceneObject &object2)
virtual ~CollisionHelper()=default
virtual bool inCollision(SceneObject &object1, SceneObject &object2)